~~Title: Efl.Canvas.Object.pointer_inside~~ ====== Efl.Canvas.Object.pointer_inside ====== ===== Keys ===== * **seat** - %%The seat to consider, if %%''null''%% then the default seat will be used.%% ===== Values ===== * **inside** - %%%%''true''%% if the mouse pointer is inside the canvas, %%''false''%% otherwise%% \\ {{page>:develop:api-include:efl:canvas:object:property:pointer_inside:description&nouser&nolink&nodate}} //Overridden from [[:develop:api:efl:canvas:pointer:property:pointer_inside|Efl.Canvas.Pointer.pointer_inside]] **(get)**.//===== Signature ===== @property pointer_inside @beta @pure_virtual { get { keys { seat: Efl.Input.Device @optional; } } values { inside: bool; } } ===== C signature ===== Eina_Bool efl_canvas_pointer_inside_get(const Eo *obj, Efl_Input_Device *seat); ===== Implemented by ===== * [[:develop:api:efl:canvas:pointer:property:pointer_inside|Efl.Canvas.Pointer.pointer_inside]] * [[:develop:api:efl:canvas:object:property:pointer_inside|Efl.Canvas.Object.pointer_inside]] * [[:develop:api:efl:ui:win:property:pointer_inside|Efl.Ui.Win.pointer_inside]]