~~Title: Efl.Canvas.Object.render_op~~ ====== Efl.Canvas.Object.render_op ====== ===== Description ===== %%Render mode to be used for compositing the Evas object.%% %%Only two modes are supported: - %%[[:develop:api:efl:gfx:render_op|Efl.Gfx.Render_Op.blend]]%% means the object will be merged on top of objects below it using simple alpha compositing. - %%[[:develop:api:efl:gfx:render_op|Efl.Gfx.Render_Op.copy]]%% means this object's pixels will replace everything that is below, making this object opaque.%% %%Please do not assume that %%[[:develop:api:efl:gfx:render_op|Efl.Gfx.Render_Op.copy]]%% mode can be used to "poke" holes in a window (to see through it), as only the compositor can ensure that. Copy mode should only be used with otherwise opaque widgets or inside non-window surfaces (e.g. a transparent background inside a buffer canvas).%% //Since 1.22// {{page>:develop:api-include:efl:canvas:object:property:render_op:description&nouser&nolink&nodate}} ===== Values ===== * **render_op** - %%Blend or copy.%% ===== Signature ===== @property render_op { get {} set {} values { render_op: Efl.Gfx.Render_Op; } } ===== C signature ===== Efl_Gfx_Render_Op efl_canvas_object_render_op_get(const Eo *obj); void efl_canvas_object_render_op_set(Eo *obj, Efl_Gfx_Render_Op render_op); ===== Implemented by ===== * [[:develop:api:efl:canvas:object:property:render_op|Efl.Canvas.Object.render_op]]