~~Title: Efl.Canvas.Scene~~ ====== Efl.Canvas.Scene (interface) ====== ===== Description ===== %%Interface containing basic canvas-related methods and events.%% //Since 1.22// {{page>:develop:api-include:efl:canvas:scene:description&nouser&nolink&nodate}} ===== Members ===== **[[:develop:api:efl:canvas:scene:property:device|device]]** //**(get)**//\\ > %%Get a device by name.%% Efl_Input_Device *efl_canvas_scene_device_get(const Eo *obj, const char *name); \\ **[[:develop:api:efl:canvas:scene:method:group_objects_calculate|group_objects_calculate]]**\\ > %%Call user-provided %%''calculate''%% group functions and unset the flag signalling that the object needs to get recalculated to all group objects in the canvas.%% void efl_canvas_scene_group_objects_calculate(Eo *obj); \\ **[[:develop:api:efl:canvas:scene:property:group_objects_calculating|group_objects_calculating]]** //**(get)**//\\ > Eina_Bool efl_canvas_scene_group_objects_calculating_get(const Eo *obj); \\ **[[:develop:api:efl:canvas:scene:property:image_max_size|image_max_size]]** //**(get)**//\\ > Eina_Bool efl_canvas_scene_image_max_size_get(const Eo *obj, Eina_Size2D *max); \\ **[[:develop:api:efl:canvas:scene:method:object_top_at_xy_get|object_top_at_xy_get]]**\\ > %%Retrieve the object stacked at the top of a given position in a canvas.%% Efl_Gfx_Entity *efl_canvas_scene_object_top_at_xy_get(const Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:canvas:scene:method:object_top_in_rectangle_get|object_top_in_rectangle_get]]**\\ > %%Retrieve the canvas object stacked at the top of a given rectangular region in a canvas%% Efl_Gfx_Entity *efl_canvas_scene_object_top_in_rectangle_get(const Eo *obj, Eina_Rect rect, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:canvas:scene:method:objects_at_xy_get|objects_at_xy_get]]**\\ > %%Retrieve a list of objects at a given position in a canvas.%% Eina_Iterator *efl_canvas_scene_objects_at_xy_get(Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:canvas:scene:method:objects_in_rectangle_get|objects_in_rectangle_get]]**\\ > %%Retrieve a list of objects overlapping a given rectangular region in a canvas.%% Eina_Iterator *efl_canvas_scene_objects_in_rectangle_get(Eo *obj, Eina_Rect rect, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:canvas:scene:property:pointer_position|pointer_position]]** //**(get)**//\\ > Eina_Bool efl_canvas_scene_pointer_position_get(const Eo *obj, Efl_Input_Device *seat, Eina_Position2D *pos); \\ **[[:develop:api:efl:canvas:scene:property:seat|seat]]** //**(get)**//\\ > %%Get a seat by id.%% Efl_Input_Device *efl_canvas_scene_seat_get(const Eo *obj, int id); \\ **[[:develop:api:efl:canvas:scene:property:seat_default|seat_default]]** //**(get)**//\\ > %%Get the default seat.%% Efl_Input_Device *efl_canvas_scene_seat_default_get(const Eo *obj); \\ **[[:develop:api:efl:canvas:scene:method:seats|seats]]**\\ > %%Iterate over the available input device seats for the canvas.%% Eina_Iterator *efl_canvas_scene_seats(Eo *obj); \\ ===== Events ===== **[[:develop:api:efl:canvas:scene:event:device_added|device,added]]**\\ > %%Called when input device was added%% EFL_CANVAS_SCENE_EVENT_DEVICE_ADDED(Efl_Input_Device *, @beta) \\ **[[:develop:api:efl:canvas:scene:event:device_changed|device,changed]]**\\ > %%Called when input device changed%% EFL_CANVAS_SCENE_EVENT_DEVICE_CHANGED(Efl_Input_Device *, @beta) \\ **[[:develop:api:efl:canvas:scene:event:device_removed|device,removed]]**\\ > %%Called when input device was removed%% EFL_CANVAS_SCENE_EVENT_DEVICE_REMOVED(Efl_Input_Device *, @beta) \\ **[[:develop:api:efl:canvas:scene:event:object_focus_in|object,focus,in]]**\\ > %%Called when object got focus%% EFL_CANVAS_SCENE_EVENT_OBJECT_FOCUS_IN(Efl_Input_Focus *) \\ **[[:develop:api:efl:canvas:scene:event:object_focus_out|object,focus,out]]**\\ > %%Called when object lost focus%% EFL_CANVAS_SCENE_EVENT_OBJECT_FOCUS_OUT(Efl_Input_Focus *) \\ **[[:develop:api:efl:canvas:scene:event:render_post|render,post]]**\\ > %%Called when post render happens%% EFL_CANVAS_SCENE_EVENT_RENDER_POST(Efl_Gfx_Event_Render_Post, @beta) \\ **[[:develop:api:efl:canvas:scene:event:render_pre|render,pre]]**\\ > %%Called when pre render happens%% EFL_CANVAS_SCENE_EVENT_RENDER_PRE(void) \\ **[[:develop:api:efl:canvas:scene:event:scene_focus_in|scene,focus,in]]**\\ > %%Called when scene got focus%% EFL_CANVAS_SCENE_EVENT_SCENE_FOCUS_IN(void) \\ **[[:develop:api:efl:canvas:scene:event:scene_focus_out|scene,focus,out]]**\\ > %%Called when scene lost focus%% EFL_CANVAS_SCENE_EVENT_SCENE_FOCUS_OUT(void) \\