~~Title: Efl.Canvas.Scene: device,added~~ ===== Description ===== %%Called when input device was added%% //Since 1.22// {{page>:develop:api-include:efl:canvas:scene:event:device_added:description&nouser&nolink&nodate}} ===== Signature ===== device,added @beta: Efl.Input.Device; ===== C information ===== EFL_CANVAS_SCENE_EVENT_DEVICE_ADDED(Efl_Input_Device *, @beta) ===== C usage ===== static void on_efl_canvas_scene_event_device_added(void *data, const Efl_Event *event) { Efl_Input_Device *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_CANVAS_SCENE_EVENT_DEVICE_ADDED, on_efl_canvas_scene_event_device_added, d); }