~~Title: Efl.Canvas.Scene: device,added~~
===== Description =====
%%Called when input device was added%%
//Since 1.22//
{{page>:develop:api-include:efl:canvas:scene:event:device_added:description&nouser&nolink&nodate}}
===== Signature =====
device,added @beta: Efl.Input.Device;
===== C information =====
EFL_CANVAS_SCENE_EVENT_DEVICE_ADDED(Efl_Input_Device *, @beta)
===== C usage =====
static void
on_efl_canvas_scene_event_device_added(void *data, const Efl_Event *event)
{
Efl_Input_Device *info = event->info;
Eo *obj = event->object;
Data *d = data;
/* event hander code */
}
static void
setup_event_handler(Eo *obj, Data *d)
{
efl_event_callback_add(obj, EFL_CANVAS_SCENE_EVENT_DEVICE_ADDED, on_efl_canvas_scene_event_device_added, d);
}