~~Title: Efl.Canvas.Scene: object,focus,in~~ ===== Description ===== %%Called when object got focus%% //Since 1.22// {{page>:develop:api-include:efl:canvas:scene:event:object_focus_in:description&nouser&nolink&nodate}} ===== Signature ===== object,focus,in: Efl.Input.Focus; ===== C information ===== EFL_CANVAS_SCENE_EVENT_OBJECT_FOCUS_IN(Efl_Input_Focus *) ===== C usage ===== static void on_efl_canvas_scene_event_object_focus_in(void *data, const Efl_Event *event) { Efl_Input_Focus *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_CANVAS_SCENE_EVENT_OBJECT_FOCUS_IN, on_efl_canvas_scene_event_object_focus_in, d); }