~~Title: Efl.Gfx.Entity: visibility,changed~~
===== Description =====
%%Object's visibility state changed, the event value is the new state.%%
//Since 1.22//
{{page>:develop:api-include:efl:gfx:entity:event:visibility_changed:description&nouser&nolink&nodate}}
===== Signature =====
visibility,changed: bool;
===== C information =====
EFL_GFX_ENTITY_EVENT_VISIBILITY_CHANGED(Eina_Bool)
===== C usage =====
static void
on_efl_gfx_entity_event_visibility_changed(void *data, const Efl_Event *event)
{
Eina_Bool info = event->info;
Eo *obj = event->object;
Data *d = data;
/* event hander code */
}
static void
setup_event_handler(Eo *obj, Data *d)
{
efl_event_callback_add(obj, EFL_GFX_ENTITY_EVENT_VISIBILITY_CHANGED, on_efl_gfx_entity_event_visibility_changed, d);
}