~~Title: Efl.Gfx.Hint.hint_fill~~ ====== Efl.Gfx.Hint.hint_fill ====== ===== Description ===== %%Hints for an object's fill property that used to specify "justify" or "fill" by some users. %%[[:develop:api:efl:gfx:hint:property:hint_fill|Efl.Gfx.Hint.hint_fill]]%% specify whether to fill the space inside the boundaries of a container/manager.%% %%Maximum hints should be enforced with higher priority, if they are set. Also, any %%[[:develop:api:efl:gfx:hint:property:hint_margin|Efl.Gfx.Hint.hint_margin]]%% set on objects should add up to the object space on the final scene composition.%% %%See documentation of possible users: in Evas, they are the %%[[:develop:api:efl:ui:box|Efl.Ui.Box]]%% "box" and %%[[:develop:api:efl:ui:table|Efl.Ui.Table]]%% "table" smart objects.%% %%This is not a size enforcement in any way, it's just a hint that should be used whenever appropriate.%% %%Default fill hint values are true, for both axes.%% //Since 1.22// {{page>:develop:api-include:efl:gfx:hint:property:hint_fill:description&nouser&nolink&nodate}} ===== Values ===== * **x** - %%%%''true''%% if to fill the object space, %%''false''%% otherwise, to use as horizontal fill hint.%% * **y** - %%%%''true''%% if to fill the object space, %%''false''%% otherwise, to use as vertical fill hint.%% ===== Signature ===== @property hint_fill @pure_virtual { get {} set {} values { x: bool; y: bool; } } ===== C signature ===== void efl_gfx_hint_fill_get(const Eo *obj, Eina_Bool *x, Eina_Bool *y); void efl_gfx_hint_fill_set(Eo *obj, Eina_Bool x, Eina_Bool y); ===== Implemented by ===== * [[:develop:api:efl:gfx:hint:property:hint_fill|Efl.Gfx.Hint.hint_fill]] * [[:develop:api:efl:canvas:object:property:hint_fill|Efl.Canvas.Object.hint_fill]]