~~Title: Efl.Gfx.Hint.hint_size_max~~ ====== Efl.Gfx.Hint.hint_size_max ====== ===== Description ===== %%Hints on the object's maximum size.%% %%This is not a size enforcement in any way, it's just a hint that should be used whenever appropriate.%% %%The object container is in charge of fetching this property and placing the object accordingly.%% %%Values -1 will be treated as unset hint components, when queried by managers.%% %%Smart objects (such as elementary) can have their own hint policy. So calling this API may or may not affect the size of smart objects.%% %%It is an error for the %%[[:develop:api:efl:gfx:hint:property:hint_size_max|Efl.Gfx.Hint.hint_size_max]]%% to be smaller in either axis than %%[[:develop:api:efl:gfx:hint:property:hint_size_min|Efl.Gfx.Hint.hint_size_min]]%%. In this scenario, the max size hint will be prioritized over the user min size hint.%% //Since 1.22// {{page>:develop:api-include:efl:gfx:hint:property:hint_size_max:description&nouser&nolink&nodate}} ===== Values ===== * **sz** - %%Maximum size (hint) in pixels, (-1, -1) by default for canvas objects).%% ===== Signature ===== @property hint_size_max @pure_virtual { get {} set {} values { sz: Eina.Size2D; } } ===== C signature ===== Eina_Size2D efl_gfx_hint_size_max_get(const Eo *obj); void efl_gfx_hint_size_max_set(Eo *obj, Eina_Size2D sz); ===== Implemented by ===== * [[:develop:api:efl:gfx:hint:property:hint_size_max|Efl.Gfx.Hint.hint_size_max]] * [[:develop:api:efl:canvas:object:property:hint_size_max|Efl.Canvas.Object.hint_size_max]] * [[:develop:api:efl:ui:win:property:hint_size_max|Efl.Ui.Win.hint_size_max]]