~~Title: Efl.Gfx.Mapping.rotate_3d~~
====== Efl.Gfx.Mapping.rotate_3d ======
===== Description =====
%%Rotate the object around 3 axes in 3D.%%
%%This will rotate in 3D, not just around the "Z" axis as is the case with %%[[:develop:api:efl:gfx:mapping:method:rotate|Efl.Gfx.Mapping.rotate]]%%. You can rotate around the X, Y and Z axes. The Z axis points "into" the screen with low values at the screen and higher values further away. The X axis runs from left to right on the screen and the Y axis from top to bottom.%%
%%As with %%[[:develop:api:efl:gfx:mapping:method:rotate|Efl.Gfx.Mapping.rotate]]%%, you provide a pivot and center point to rotate around (in 3D). The Z coordinate of this center point is an absolute value, and not a relative one like X and Y, as objects are flat in a 2D space.%%
//Since 1.22//
{{page>:develop:api-include:efl:gfx:mapping:method:rotate_3d:description&nouser&nolink&nodate}}
===== Signature =====
rotate_3d {
params {
@in dx: double;
@in dy: double;
@in dz: double;
@in pivot: const(Efl.Gfx.Entity);
@in cx: double;
@in cy: double;
@in cz: double;
}
}
===== C signature =====
void efl_gfx_mapping_rotate_3d(Eo *obj, double dx, double dy, double dz, const Efl_Gfx_Entity *pivot, double cx, double cy, double cz);
===== Parameters =====
* **dx** //(in)// - %%Rotation in degrees around X axis (0 to 360).%%
* **dy** //(in)// - %%Rotation in degrees around Y axis (0 to 360).%%
* **dz** //(in)// - %%Rotation in degrees around Z axis (0 to 360).%%
* **pivot** //(in)// - %%A pivot object for the center point, can be %%''null''%%.%%
* **cx** //(in)// - %%X relative coordinate of the center point.%%
* **cy** //(in)// - %%y relative coordinate of the center point.%%
* **cz** //(in)// - %%Z absolute coordinate of the center point.%%
===== Implemented by =====
* [[:develop:api:efl:gfx:mapping:method:rotate_3d|Efl.Gfx.Mapping.rotate_3d]]