~~Title: Efl.Gfx.Mapping.rotate_3d~~ ====== Efl.Gfx.Mapping.rotate_3d ====== ===== Description ===== %%Rotate the object around 3 axes in 3D.%% %%This will rotate in 3D, not just around the "Z" axis as is the case with %%[[:develop:api:efl:gfx:mapping:method:rotate|Efl.Gfx.Mapping.rotate]]%%. You can rotate around the X, Y and Z axes. The Z axis points "into" the screen with low values at the screen and higher values further away. The X axis runs from left to right on the screen and the Y axis from top to bottom.%% %%As with %%[[:develop:api:efl:gfx:mapping:method:rotate|Efl.Gfx.Mapping.rotate]]%%, you provide a pivot and center point to rotate around (in 3D). The Z coordinate of this center point is an absolute value, and not a relative one like X and Y, as objects are flat in a 2D space.%% //Since 1.22// {{page>:develop:api-include:efl:gfx:mapping:method:rotate_3d:description&nouser&nolink&nodate}} ===== Signature ===== rotate_3d { params { @in dx: double; @in dy: double; @in dz: double; @in pivot: const(Efl.Gfx.Entity); @in cx: double; @in cy: double; @in cz: double; } } ===== C signature ===== void efl_gfx_mapping_rotate_3d(Eo *obj, double dx, double dy, double dz, const Efl_Gfx_Entity *pivot, double cx, double cy, double cz); ===== Parameters ===== * **dx** //(in)// - %%Rotation in degrees around X axis (0 to 360).%% * **dy** //(in)// - %%Rotation in degrees around Y axis (0 to 360).%% * **dz** //(in)// - %%Rotation in degrees around Z axis (0 to 360).%% * **pivot** //(in)// - %%A pivot object for the center point, can be %%''null''%%.%% * **cx** //(in)// - %%X relative coordinate of the center point.%% * **cy** //(in)// - %%y relative coordinate of the center point.%% * **cz** //(in)// - %%Z absolute coordinate of the center point.%% ===== Implemented by ===== * [[:develop:api:efl:gfx:mapping:method:rotate_3d|Efl.Gfx.Mapping.rotate_3d]]