~~Title: Efl.Input.Clickable: clicked~~
===== Description =====
%%Called when object is in sequence pressed and unpressed by the primary button%%
//Since 1.23//
{{page>:develop:api-include:efl:input:clickable:event:clicked:description&nouser&nolink&nodate}}
===== Signature =====
clicked: Efl.Input.Clickable_Clicked;
===== C information =====
EFL_INPUT_EVENT_CLICKED(Efl_Input_Clickable_Clicked)
===== C usage =====
static void
on_efl_input_event_clicked(void *data, const Efl_Event *event)
{
Efl_Input_Clickable_Clicked info = event->info;
Eo *obj = event->object;
Data *d = data;
/* event hander code */
}
static void
setup_event_handler(Eo *obj, Data *d)
{
efl_event_callback_add(obj, EFL_INPUT_EVENT_CLICKED, on_efl_input_event_clicked, d);
}