~~Title: Efl.Input.Pointer.precise_position~~ ====== Efl.Input.Pointer.precise_position ====== ===== Description ===== %%Position where the event happened, relative to the window.%% %%This position is in floating point values, for more precise coordinates, in subpixels. Note that many input devices are unable to give better precision than a single pixel, so this may be equal to %%[[:develop:api:efl:input:pointer:property:position|Efl.Input.Pointer.position]]%%.%% %%See also %%[[:develop:api:efl:input:pointer:property:position|Efl.Input.Pointer.position]]%%.%% //Since 1.23// {{page>:develop:api-include:efl:input:pointer:property:precise_position:description&nouser&nolink&nodate}} ===== Values ===== * **pos** - %%The position of the event, in pixels.%% ===== Signature ===== @property precise_position { get {} set {} values { pos: Eina.Vector2; } } ===== C signature ===== Eina_Vector2 efl_input_pointer_precise_position_get(const Eo *obj); void efl_input_pointer_precise_position_set(Eo *obj, Eina_Vector2 pos); ===== Implemented by ===== * [[:develop:api:efl:input:pointer:property:precise_position|Efl.Input.Pointer.precise_position]]