~~Title: Efl.Object: destruct~~ ===== Description ===== %%Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.%% //Since 1.22// {{page>:develop:api-include:efl:object:event:destruct:description&nouser&nolink&nodate}} ===== Signature ===== destruct @hot; ===== C information ===== EFL_EVENT_DESTRUCT(void, @hot) ===== C usage ===== static void on_efl_event_destruct(void *data, const Efl_Event *event) { void info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_EVENT_DESTRUCT, on_efl_event_destruct, d); }