~~Title: Efl.Object: destruct~~
===== Description =====
%%Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.%%
//Since 1.22//
{{page>:develop:api-include:efl:object:event:destruct:description&nouser&nolink&nodate}}
===== Signature =====
destruct @hot;
===== C information =====
EFL_EVENT_DESTRUCT(void, @hot)
===== C usage =====
static void
on_efl_event_destruct(void *data, const Efl_Event *event)
{
void info = event->info;
Eo *obj = event->object;
Data *d = data;
/* event hander code */
}
static void
setup_event_handler(Eo *obj, Data *d)
{
efl_event_callback_add(obj, EFL_EVENT_DESTRUCT, on_efl_event_destruct, d);
}