~~Title: Efl.Object.name~~ ====== Efl.Object.name ====== ===== Description ===== %%The name of the object.%% %%Every EFL object can have a name. Names may not contain the following characters: / ? * [ ] ! : Using any of these in a name will result in undefined behavior later on. An empty string is considered the same as a %%''NULL''%% string or no string for the name.%% //Since 1.22// {{page>:develop:api-include:efl:object:property:name:description&nouser&nolink&nodate}} ===== Values ===== * **name** - %%The name.%% ===== Signature ===== @property name { get {} set {} values { name: string; } } ===== C signature ===== const char *efl_name_get(const Eo *obj); void efl_name_set(Eo *obj, const char *name); ===== Implemented by ===== * [[:develop:api:efl:object:property:name|Efl.Object.name]] * [[:develop:api:efl:canvas:vg:node:property:name|Efl.Canvas.Vg.Node.name]] * [[:develop:api:efl:net:control:technology:property:name|Efl.Net.Control.Technology.name]]