~~Title: Efl.Object.name~~
====== Efl.Object.name ======
===== Description =====
%%The name of the object.%%
%%Every EFL object can have a name. Names may not contain the following characters: / ? * [ ] ! : Using any of these in a name will result in undefined behavior later on. An empty string is considered the same as a %%''NULL''%% string or no string for the name.%%
//Since 1.22//
{{page>:develop:api-include:efl:object:property:name:description&nouser&nolink&nodate}}
===== Values =====
* **name** - %%The name.%%
===== Signature =====
@property name {
get {}
set {}
values {
name: string;
}
}
===== C signature =====
const char *efl_name_get(const Eo *obj);
void efl_name_set(Eo *obj, const char *name);
===== Implemented by =====
* [[:develop:api:efl:object:property:name|Efl.Object.name]]
* [[:develop:api:efl:canvas:vg:node:property:name|Efl.Canvas.Vg.Node.name]]
* [[:develop:api:efl:net:control:technology:property:name|Efl.Net.Control.Technology.name]]