~~Title: Efl.Ui.Layout_Orientation~~
===== Description =====
%%Orientation for UI objects and layouts that can have multiple configurations.%%
%%Select among %%''horizontal''%% or %%''vertical''%% orientations (or use %%''default''%% to let the object decide). Additionally, %%''inverted''%% can be added to reverse the direction along the selected axis.%%
%%Not to be confused with %%[[:develop:api:efl:gfx:image_orientation|Efl.Gfx.Image_Orientation]]%% which is for images and canvases. This enum is used to define how widgets should expand and orient themselves, not to rotate images.%%
%%See also %%[[:develop:api:efl:ui:layout_orientable|Efl.Ui.Layout_Orientable]]%%.%%
//Since 1.23//
{{page>:develop:api-include:efl:ui:layout_orientation:description&nouser&nolink&nodate}}
===== Fields =====
{{page>:develop:api-include:efl:ui:layout_orientation:fields&nouser&nolink&nodate}}
* **default** - %%Default direction. Each widget may have a different default.%%
* **horizontal** - %%Horizontal direction, along the X axis. Usually left-to-right, but can be inverted.%%
* **vertical** - %%Vertical direction, along the Y axis. Usually downwards but can be inverted.%%
* **axis_bitmask** - %%This bitmask can be used to isolate the axis value from the rest of bits.%%
* **inverted** - %%Add this value to make the object invert its default direction along the selected axis.%%
===== Signature =====
enum Efl.Ui.Layout_Orientation {
default: 0,
horizontal: 1,
vertical: 2,
axis_bitmask: 3,
inverted: 4
}
===== C signature =====
typedef enum {
EFL_UI_LAYOUT_ORIENTATION_DEFAULT = 0,
EFL_UI_LAYOUT_ORIENTATION_HORIZONTAL = 1,
EFL_UI_LAYOUT_ORIENTATION_VERTICAL = 2,
EFL_UI_LAYOUT_ORIENTATION_AXIS_BITMASK = 3,
EFL_UI_LAYOUT_ORIENTATION_INVERTED = 4
} Efl_Ui_Layout_Orientation;