~~Title: Efl.Ui.Layout_Part_Table.table_rows~~ ====== Efl.Ui.Layout_Part_Table.table_rows ====== ===== Description ===== %%Specifies the amount of rows the table will have when the fill direction is vertical. If it is horizontal, the amount of rows depends on the amount of cells added and %%[[:develop:api:efl:pack_table:property:table_columns|Efl.Pack_Table.table_columns]]%%.%% //Since 1.23// {{page>:develop:api-include:efl:ui:layout_part_table:property:table_rows:description&nouser&nolink&nodate}} ===== Values ===== * **rows** - %%Amount of rows.%% //Overridden from [[:develop:api:efl:pack_table:property:table_rows|Efl.Pack_Table.table_rows]] **(get, set)**.//===== Signature ===== @property table_rows @pure_virtual { get {} set {} values { rows: int; } } ===== C signature ===== int efl_pack_table_rows_get(const Eo *obj); void efl_pack_table_rows_set(Eo *obj, int rows); ===== Implemented by ===== * [[:develop:api:efl:pack_table:property:table_rows|Efl.Pack_Table.table_rows]] * [[:develop:api:efl:ui:table:property:table_rows|Efl.Ui.Table.table_rows]] * [[:develop:api:efl:canvas:layout_part_table:property:table_rows|Efl.Canvas.Layout_Part_Table.table_rows]] * [[:develop:api:efl:ui:layout_part_table:property:table_rows|Efl.Ui.Layout_Part_Table.table_rows]] * [[:develop:api:efl:canvas:layout_part_invalid:property:table_rows|Efl.Canvas.Layout_Part_Invalid.table_rows]]