~~Title: Efl.Ui.Win.language~~ ====== Efl.Ui.Win.language ====== ===== Description ===== %%The (human) language for this object.%% {{page>:develop:api-include:efl:ui:win:property:language:description&nouser&nolink&nodate}} ===== Values ===== * **language** - %%The current language.%% //Overridden from [[:develop:api:efl:ui:i18n:property:language|Efl.Ui.I18n.language]] **(get, set)**.//===== Signature ===== @property language @pure_virtual { get {} set {} values { language: string; } } ===== C signature ===== const char *efl_ui_language_get(const Eo *obj); void efl_ui_language_set(Eo *obj, const char *language); ===== Implemented by ===== * [[:develop:api:efl:ui:i18n:property:language|Efl.Ui.I18n.language]] * [[:develop:api:efl:canvas:layout:property:language|Efl.Canvas.Layout.language]] * [[:develop:api:efl:ui:win:property:language|Efl.Ui.Win.language]] * [[:develop:api:efl:ui:table:property:language|Efl.Ui.Table.language]] * [[:develop:api:efl:ui:box:property:language|Efl.Ui.Box.language]] * [[:develop:api:efl:ui:layout_base:property:language|Efl.Ui.Layout_Base.language]]