~~Title: evas_object_ref()~~ ~~CODE-c~~ void evas_object_ref(Evas_Object *obj) This increments the reference count of the object ''obj'', which, if greater than 0, will defer deletion by evas_object_del() until all references are released back (counter back to 0). References cannot go below 0 and unreferencing past that will result in the reference count being limited to 0. References are limited to //(2^32) -1// for an object. Referencing it more than this will result in it being limited to this value. This is a **very simple** reference counting mechanism! For instance, Evas is not ready to check for pending references on a canvas deletion, or things like that. This is useful in scenarios where, inside a code block, callbacks exist which would possibly delete an object we are operating on afterwards. Then, one would evas_object_ref() it at the beginning of the block and evas_object_unref() it at the end. It would then be deleted at this point, if it should be. == Example == evas_object_ref(obj); // action here... evas_object_smart_callback_call(obj, SIG_SELECTED, NULL); // more action here... evas_object_unref(obj); > //Since 1.0// == See Also == evas_object_del() evas_object_unref() Evas_Object