~~Title: Efl.Canvas.Animation~~
====== Efl.Canvas.Animation (class) ======
===== Description =====
%%Efl animation class%%
{{page>:develop:api-include:efl:canvas:animation:description&nouser&nolink&nodate}}
===== Inheritance =====
=> [[:develop:api:efl:object|Efl.Object]] //(class)//
++++ Full hierarchy |
* [[:develop:api:efl:object|Efl.Object]] //(class)//
* [[:develop:api:efl:playable|Efl.Playable]] //(interface)//
++++
===== Members =====
**[[:develop:api:efl:canvas:animation:method:animation_apply|animation_apply]]**\\
>
double efl_animation_apply(Eo *obj, double progress, Efl_Canvas_Object *target);
\\
**[[:develop:api:efl:canvas:animation:property:duration|duration]]** //**(get, set)**//\\
> %%Duration property%%
double efl_animation_duration_get(const Eo *obj);
void efl_animation_duration_set(Eo *obj, double sec);
\\
**[[:develop:api:efl:canvas:animation:property:final_state_keep|final_state_keep]]** //**(get, set)**//\\
> %%Keep final state property%%
Eina_Bool efl_animation_final_state_keep_get(const Eo *obj);
void efl_animation_final_state_keep_set(Eo *obj, Eina_Bool keep);
\\
**[[:develop:api:efl:canvas:animation:property:interpolator|interpolator]]** //**(get, set)**//\\
> %%Interpolator property%%
Efl_Interpolator *efl_animation_interpolator_get(const Eo *obj);
void efl_animation_interpolator_set(Eo *obj, Efl_Interpolator *interpolator);
\\
**[[:develop:api:efl:canvas:animation:property:length|length]]** //**(get)**//// [Overridden from [[:develop:api:efl:playable|Efl.Playable]]]//\\
>
double efl_playable_length_get(const Eo *obj);
\\
**[[:develop:api:efl:canvas:animation:property:playable|playable]]** //**(get)**//// [Overridden from [[:develop:api:efl:playable|Efl.Playable]]]//\\
>
Eina_Bool efl_playable_get(const Eo *obj);
\\
**[[:develop:api:efl:canvas:animation:property:repeat_count|repeat_count]]** //**(get, set)**//\\
> %%Repeat count property%%
int efl_animation_repeat_count_get(const Eo *obj);
void efl_animation_repeat_count_set(Eo *obj, int count);
\\
**[[:develop:api:efl:canvas:animation:property:repeat_mode|repeat_mode]]** //**(get, set)**//\\
> %%Repeat mode property%%
Efl_Canvas_Animation_Repeat_Mode efl_animation_repeat_mode_get(const Eo *obj);
void efl_animation_repeat_mode_set(Eo *obj, Efl_Canvas_Animation_Repeat_Mode mode);
\\
**[[:develop:api:efl:canvas:animation:property:seekable|seekable]]** //**(get)**//// [Overridden from [[:develop:api:efl:playable|Efl.Playable]]]//\\
>
Eina_Bool efl_playable_seekable_get(const Eo *obj);
\\
**[[:develop:api:efl:canvas:animation:property:start_delay|start_delay]]** //**(get, set)**//\\
> %%Start delay property%%
double efl_animation_start_delay_get(const Eo *obj);
void efl_animation_start_delay_set(Eo *obj, double sec);
\\
==== Inherited ====
^ [[:develop:api:efl:object|Efl.Object]] ^^^
| | **[[:develop:api:efl:object:property:allow_parent_unref|allow_parent_unref]]** //**(get, set)**// | %%Allow an object to be deleted by unref even if it has a parent.%% |
| | **[[:develop:api:efl:object:method:children_iterator_new|children_iterator_new]]** | %%Get an iterator on all children.%% |
| | **[[:develop:api:efl:object:property:comment|comment]]** //**(get, set)**// | %%A human readable comment for the object.%% |
| | **[[:develop:api:efl:object:method:composite_attach|composite_attach]]** | %%Make an object a composite object of another.%% |
| | **[[:develop:api:efl:object:method:composite_detach|composite_detach]]** | %%Detach a composite object from another object.%% |
| | **[[:develop:api:efl:object:method:composite_part_is|composite_part_is]]** | %%Check if an object is part of a composite object.%% |
| | **[[:develop:api:efl:object:method:constructor|constructor]]** | %%Implement this method to provide optional initialization code for your object.%% |
| | **[[:develop:api:efl:object:method:debug_name_override|debug_name_override]]** | %%Build a read-only name for this object used for debugging.%% |
| | **[[:develop:api:efl:object:method:destructor|destructor]]** | %%Implement this method to provide deinitialization code for your object if you need it.%% |
| | **[[:develop:api:efl:object:method:event_callback_forwarder_del|event_callback_forwarder_del]]** | %%Remove an event callback forwarder for a specified event and object.%% |
| | **[[:develop:api:efl:object:method:event_callback_forwarder_priority_add|event_callback_forwarder_priority_add]]** | %%Add an event callback forwarder that will make this object emit an event whenever another object (%%''source''%%) emits it. The event is said to be forwarded from %%''source''%% to this object.%% |
| | **[[:develop:api:efl:object:method:event_callback_stop|event_callback_stop]]** | %%Stop the current callback call.%% |
| | **[[:develop:api:efl:object:method:event_freeze|event_freeze]]** | %%Freeze events of this object.%% |
| | **[[:develop:api:efl:object:property:event_freeze_count|event_freeze_count]]** //**(get)**// | |
| ''static'' | **[[:develop:api:efl:object:method:event_global_freeze|event_global_freeze]]** | %%Globally freeze events for ALL EFL OBJECTS.%% |
| ''static'' | **[[:develop:api:efl:object:property:event_global_freeze_count|event_global_freeze_count]]** //**(get)**// | |
| ''static'' | **[[:develop:api:efl:object:method:event_global_thaw|event_global_thaw]]** | %%Globally thaw events for ALL EFL OBJECTS.%% |
| | **[[:develop:api:efl:object:method:event_thaw|event_thaw]]** | %%Thaw events of object.%% |
| | **[[:develop:api:efl:object:method:finalize|finalize]]** | %%Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.%% |
| | **[[:develop:api:efl:object:property:finalized|finalized]]** //**(get)**// | |
| | **[[:develop:api:efl:object:method:invalidate|invalidate]]** | %%Implement this method to perform special actions when your object loses its parent, if you need to.%% |
| | **[[:develop:api:efl:object:property:invalidated|invalidated]]** //**(get)**// | |
| | **[[:develop:api:efl:object:property:invalidating|invalidating]]** //**(get)**// | |
| | **[[:develop:api:efl:object:property:name|name]]** //**(get, set)**// | %%The name of the object.%% |
| | **[[:develop:api:efl:object:method:name_find|name_find]]** | %%Find a child object with the given name and return it.%% |
| | **[[:develop:api:efl:object:property:parent|parent]]** //**(get, set)**// | %%The parent of an object.%% |
| | **[[:develop:api:efl:object:method:provider_find|provider_find]]** | %%Searches upwards in the object tree for a provider which knows the given class/interface.%% |
| | **[[:develop:api:efl:object:method:provider_register|provider_register]]** | %%Will register a manager of a specific class to be answered by %%[[:develop:api:efl:object:method:provider_find|Efl.Object.provider_find]]%%.%% |
| | **[[:develop:api:efl:object:method:provider_unregister|provider_unregister]]** | %%Will unregister a manager of a specific class that was previously registered and answered by %%[[:develop:api:efl:object:method:provider_find|Efl.Object.provider_find]]%%.%% |
===== Events =====
==== Inherited ====
^ [[:develop:api:efl:object|Efl.Object]] ^^^
| | **[[:develop:api:efl:object:event:del|del]]** | %%Object is being deleted. See %%[[:develop:api:efl:object:method:destructor|Efl.Object.destructor]]%%.%% |
| | **[[:develop:api:efl:object:event:destruct|destruct]]** | %%Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.%% |
| | **[[:develop:api:efl:object:event:invalidate|invalidate]]** | %%Object is being invalidated and losing its parent. See %%[[:develop:api:efl:object:method:invalidate|Efl.Object.invalidate]]%%.%% |
| | **[[:develop:api:efl:object:event:noref|noref]]** | %%Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.%% |
| | **[[:develop:api:efl:object:event:ownership_shared|ownership,shared]]** | %%Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.%% |
| | **[[:develop:api:efl:object:event:ownership_unique|ownership,unique]]** | %%Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.%% |