~~Title: Efl.Event_Animator_Tick~~
===== Description =====
%%EFL event animator tick data structure%%
//Since 1.22//
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===== Fields =====
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* **update_area** - %%Area of the canvas that will be pushed to screen.%%
===== Signature =====
struct Efl.Event_Animator_Tick {
update_area: Eina.Rect;
}
===== C signature =====
typedef struct _Efl_Event_Animator_Tick {
Eina_Rect update_area;
} Efl_Event_Animator_Tick;