~~Title: Efl.Ui.Widget_Part_Shadow~~
====== Efl.Ui.Widget_Part_Shadow (class) ======
===== Description =====
%%A drop-shadow or glow effect around any widget.%%
%%A simple drop-shadow effect can be applied to any widget by setting the color and blur radius on this part.%%
%%For instance, a blue glow can be achieved with: obj.shadow().color_set(0, 128, 255, 255); obj.shadow().grow_set(2); obj.shadow().radius_set(3, 3);%%
%%As another example, here's a black drop-shadow: obj.shadow().color_set(0, 0, 0, 255); obj.shadow().grow_set(1); obj.shadow().radius_set(5, 5); obj.shadow().offset_set(5, 5);%%
%%It is also possible to manually specify which %%[[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]]%% program to use.%%
{{page>:develop:api-include:efl:ui:widget_part_shadow:description&nouser&nolink&nodate}}
===== Inheritance =====
=> [[:develop:api:efl:ui:widget_part|Efl.Ui.Widget_Part]] //(class)// => [[:develop:api:efl:object|Efl.Object]] //(class)//
++++ Full hierarchy |
* [[:develop:api:efl:ui:widget_part|Efl.Ui.Widget_Part]] //(class)//
* [[:develop:api:efl:object|Efl.Object]] //(class)//
* [[:develop:api:efl:ui:property_bind|Efl.Ui.Property_Bind]] //(interface)//
* [[:develop:api:efl:gfx:color|Efl.Gfx.Color]] //(mixin)//
* [[:develop:api:efl:gfx:blur|Efl.Gfx.Blur]] //(interface)//
* [[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]] //(interface)//
++++
===== Members =====
**[[:develop:api:efl:ui:widget_part_shadow:property:color|color]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:color|Efl.Gfx.Color]]]//\\
> %%The general/main color of the given Evas object.%%
void efl_gfx_color_get(const Eo *obj, int *r, int *g, int *b, int *a);
void efl_gfx_color_set(Eo *obj, int r, int g, int b, int a);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:filter_data|filter_data]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]]]//\\
> %%Extra data used by the filter program.%%
void efl_gfx_filter_data_get(const Eo *obj, const char *name, const char **value, Eina_Bool *execute);
void efl_gfx_filter_data_set(Eo *obj, const char *name, const char *value, Eina_Bool execute);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:filter_padding|filter_padding]]** //**(get)**//// [Overridden from [[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]]]//\\
>
void efl_gfx_filter_padding_get(const Eo *obj, int *l, int *r, int *t, int *b);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:filter_program|filter_program]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]]]//\\
> %%A graphical filter program on this object.%%
void efl_gfx_filter_program_get(const Eo *obj, const char **code, const char **name);
void efl_gfx_filter_program_set(Eo *obj, const char *code, const char *name);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:filter_source|filter_source]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]]]//\\
> %%Bind an object to use as a mask or texture in a filter program.%%
Efl_Gfx_Entity *efl_gfx_filter_source_get(const Eo *obj, const char *name);
void efl_gfx_filter_source_set(Eo *obj, const char *name, Efl_Gfx_Entity *source);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:filter_state|filter_state]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:filter|Efl.Gfx.Filter]]]//\\
> %%Set the current state of the filter.%%
void efl_gfx_filter_state_get(const Eo *obj, const char **cur_state, double *cur_val, const char **next_state, double *next_val, double *pos);
void efl_gfx_filter_state_set(Eo *obj, const char *cur_state, double cur_val, const char *next_state, double next_val, double pos);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:grow|grow]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:blur|Efl.Gfx.Blur]]]//\\
> %%How much the original image should be "grown" before blurring.%%
double efl_gfx_blur_grow_get(const Eo *obj);
void efl_gfx_blur_grow_set(Eo *obj, double radius);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:offset|offset]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:blur|Efl.Gfx.Blur]]]//\\
> %%An offset relative to the original pixels.%%
void efl_gfx_blur_offset_get(const Eo *obj, double *ox, double *oy);
void efl_gfx_blur_offset_set(Eo *obj, double ox, double oy);
\\
**[[:develop:api:efl:ui:widget_part_shadow:property:radius|radius]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:blur|Efl.Gfx.Blur]]]//\\
> %%The blur radius in pixels.%%
void efl_gfx_blur_radius_get(const Eo *obj, double *rx, double *ry);
void efl_gfx_blur_radius_set(Eo *obj, double rx, double ry);
\\
==== Inherited ====
^ [[:develop:api:efl:gfx:color|Efl.Gfx.Color]] ^^^
| | **[[:develop:api:efl:gfx:color:property:color_code|color_code]]** //**(get, set)**// | %%Hexadecimal color code of given Evas object (#RRGGBBAA).%% |
^ [[:develop:api:efl:object|Efl.Object]] ^^^
| | **[[:develop:api:efl:object:property:allow_parent_unref|allow_parent_unref]]** //**(get, set)**// | %%Allow an object to be deleted by unref even if it has a parent.%% |
| | **[[:develop:api:efl:object:method:children_iterator_new|children_iterator_new]]** | %%Get an iterator on all children.%% |
| | **[[:develop:api:efl:object:property:comment|comment]]** //**(get, set)**// | %%A human readable comment for the object.%% |
| | **[[:develop:api:efl:object:method:composite_attach|composite_attach]]** | %%Make an object a composite object of another.%% |
| | **[[:develop:api:efl:object:method:composite_detach|composite_detach]]** | %%Detach a composite object from another object.%% |
| | **[[:develop:api:efl:object:method:composite_part_is|composite_part_is]]** | %%Check if an object is part of a composite object.%% |
| | **[[:develop:api:efl:object:method:constructor|constructor]]** | %%Implement this method to provide optional initialization code for your object.%% |
| | **[[:develop:api:efl:object:method:debug_name_override|debug_name_override]]** | %%Build a read-only name for this object used for debugging.%% |
| | **[[:develop:api:efl:object:method:event_callback_forwarder_del|event_callback_forwarder_del]]** | %%Remove an event callback forwarder for a specified event and object.%% |
| | **[[:develop:api:efl:object:method:event_callback_forwarder_priority_add|event_callback_forwarder_priority_add]]** | %%Add an event callback forwarder that will make this object emit an event whenever another object (%%''source''%%) emits it. The event is said to be forwarded from %%''source''%% to this object.%% |
| | **[[:develop:api:efl:object:method:event_callback_stop|event_callback_stop]]** | %%Stop the current callback call.%% |
| | **[[:develop:api:efl:object:method:event_freeze|event_freeze]]** | %%Freeze events of this object.%% |
| | **[[:develop:api:efl:object:property:event_freeze_count|event_freeze_count]]** //**(get)**// | |
| ''static'' | **[[:develop:api:efl:object:method:event_global_freeze|event_global_freeze]]** | %%Globally freeze events for ALL EFL OBJECTS.%% |
| ''static'' | **[[:develop:api:efl:object:property:event_global_freeze_count|event_global_freeze_count]]** //**(get)**// | |
| ''static'' | **[[:develop:api:efl:object:method:event_global_thaw|event_global_thaw]]** | %%Globally thaw events for ALL EFL OBJECTS.%% |
| | **[[:develop:api:efl:object:method:event_thaw|event_thaw]]** | %%Thaw events of object.%% |
| | **[[:develop:api:efl:object:method:finalize|finalize]]** | %%Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.%% |
| | **[[:develop:api:efl:object:property:finalized|finalized]]** //**(get)**// | |
| | **[[:develop:api:efl:object:method:invalidate|invalidate]]** | %%Implement this method to perform special actions when your object loses its parent, if you need to.%% |
| | **[[:develop:api:efl:object:property:invalidated|invalidated]]** //**(get)**// | |
| | **[[:develop:api:efl:object:property:invalidating|invalidating]]** //**(get)**// | |
| | **[[:develop:api:efl:object:property:name|name]]** //**(get, set)**// | %%The name of the object.%% |
| | **[[:develop:api:efl:object:method:name_find|name_find]]** | %%Find a child object with the given name and return it.%% |
| | **[[:develop:api:efl:object:property:parent|parent]]** //**(get, set)**// | %%The parent of an object.%% |
| | **[[:develop:api:efl:object:method:provider_find|provider_find]]** | %%Searches upwards in the object tree for a provider which knows the given class/interface.%% |
| | **[[:develop:api:efl:object:method:provider_register|provider_register]]** | %%Will register a manager of a specific class to be answered by %%[[:develop:api:efl:object:method:provider_find|Efl.Object.provider_find]]%%.%% |
| | **[[:develop:api:efl:object:method:provider_unregister|provider_unregister]]** | %%Will unregister a manager of a specific class that was previously registered and answered by %%[[:develop:api:efl:object:method:provider_find|Efl.Object.provider_find]]%%.%% |
^ [[:develop:api:efl:ui:widget_part|Efl.Ui.Widget_Part]] ^^^
| | **[[:develop:api:efl:ui:widget_part:method:destructor|destructor]]** | %%Implement this method to provide deinitialization code for your object if you need it.%% |
| | **[[:develop:api:efl:ui:widget_part:method:property_bind|property_bind]]** | %%bind property data with the given key string. when the data is ready or changed, bind the data to the key action and process promised work.%% |
===== Events =====
==== Inherited ====
^ [[:develop:api:efl:object|Efl.Object]] ^^^
| | **[[:develop:api:efl:object:event:del|del]]** | %%Object is being deleted. See %%[[:develop:api:efl:object:method:destructor|Efl.Object.destructor]]%%.%% |
| | **[[:develop:api:efl:object:event:destruct|destruct]]** | %%Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.%% |
| | **[[:develop:api:efl:object:event:invalidate|invalidate]]** | %%Object is being invalidated and losing its parent. See %%[[:develop:api:efl:object:method:invalidate|Efl.Object.invalidate]]%%.%% |
| | **[[:develop:api:efl:object:event:noref|noref]]** | %%Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.%% |
| | **[[:develop:api:efl:object:event:ownership_shared|ownership,shared]]** | %%Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.%% |
| | **[[:develop:api:efl:object:event:ownership_unique|ownership,unique]]** | %%Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.%% |
^ [[:develop:api:efl:ui:property_bind|Efl.Ui.Property_Bind]] ^^^
| | **[[:develop:api:efl:ui:property_bind:event:properties_changed|properties,changed]]** | %%Event dispatched when a property on the object has changed due to a user interaction on the object that a model could be interested in.%% |
| | **[[:develop:api:efl:ui:property_bind:event:property_bound|property,bound]]** | %%Event dispatched when a property on the object is bound to a model. This is useful to avoid generating too many events.%% |