Whether an Evas object is to pass (ignore) events.
If pass
is true
, it will make events on obj
to be ignored. They will be triggered on the next lower object (that is not set to pass events), instead (see Efl.Gfx.Stack.below).
If pass
is false
events will be processed on that object as normal.
See also Efl.Canvas.Object.repeat_events.set, Efl.Canvas.Object.propagate_events.set
Since 1.22
obj
is to pass events (true
) or not (false
).@property pass_events { get {} set {} values { pass: bool; } }
Eina_Bool efl_canvas_object_pass_events_get(const Eo *obj); void efl_canvas_object_pass_events_set(Eo *obj, Eina_Bool pass);