Render mode to be used for compositing the Evas object.
Only two modes are supported: - Efl.Gfx.Render_Op.blend means the object will be merged on top of objects below it using simple alpha compositing. - Efl.Gfx.Render_Op.copy means this object's pixels will replace everything that is below, making this object opaque.
Please do not assume that Efl.Gfx.Render_Op.copy mode can be used to "poke" holes in a window (to see through it), as only the compositor can ensure that. Copy mode should only be used with otherwise opaque widgets or inside non-window surfaces (e.g. a transparent background inside a buffer canvas).
Since 1.22
@property render_op { get {} set {} values { render_op: Efl.Gfx.Render_Op; } }
Efl_Gfx_Render_Op efl_canvas_object_render_op_get(const Eo *obj); void efl_canvas_object_render_op_set(Eo *obj, Efl_Gfx_Render_Op render_op);