Whether a mouse button is pressed at the moment of the event.
Valid if and only if Efl.Input.Pointer.value_has(button_pressed
) is true
.
Since 1.23
true
when the button was pressed, false
otherwise@property button_pressed { get {} set {} keys { button: int; } values { pressed: bool; } }
Eina_Bool efl_input_pointer_button_pressed_get(const Eo *obj, int button); void efl_input_pointer_button_pressed_set(Eo *obj, int button, Eina_Bool pressed);