Content hint setting for the image. These hints might be used by EFL to enable optimizations.
For example, if you're on the GL engine and your driver implementation supports it, setting this hint to Efl.Gfx.Image_Content_Hint.dynamic will make it need zero copies at texture upload time, which is an "expensive" operation.
Overridden from Efl.Gfx.Image.content_hint (get, set).
@property content_hint @pure_virtual { get {} set {} values { hint: Efl.Gfx.Image_Content_Hint (Efl.Gfx.Image_Content_Hint.none); } }
Efl_Gfx_Image_Content_Hint efl_gfx_image_content_hint_get(const Eo *obj); void efl_gfx_image_content_hint_set(Eo *obj, Efl_Gfx_Image_Content_Hint hint);