Called when input device was added
Since 1.22
device,added @beta: Efl.Input.Device;
static void on_efl_canvas_scene_event_device_added(void *data, const Efl_Event *event) { Efl_Input_Device *info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_CANVAS_SCENE_EVENT_DEVICE_ADDED, on_efl_canvas_scene_event_device_added, d); }