Called when scene got focus
Since 1.22
scene,focus,in;
static void on_efl_canvas_scene_event_scene_focus_in(void *data, const Efl_Event *event) { void info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_CANVAS_SCENE_EVENT_SCENE_FOCUS_IN, on_efl_canvas_scene_event_scene_focus_in, d); }