Efl.Animation (class)


Efl animation class



constructor [Overridden from Efl.Object]

Call the object's constructor.
Efl_Object *efl_constructor(Eo *obj);

destructor [Overridden from Efl.Object]

Call the object's destructor.
void efl_destructor(Eo *obj);

duration (get, set)

Duration property
double efl_animation_duration_get(const Eo *obj);
void efl_animation_duration_set(Eo *obj, double duration);

final_state_keep (get, set)

Keep final state property
Eina_Bool efl_animation_final_state_keep_get(const Eo *obj);
void efl_animation_final_state_keep_set(Eo *obj, Eina_Bool keep_final_state);

interpolator (get, set)

Interpolator property
Efl_Object *efl_animation_interpolator_get(const Eo *obj);
void efl_animation_interpolator_set(Eo *obj, Efl_Object *interpolator);


Create object of the animation.
Efl_Animation_Object *efl_animation_object_create(Eo *obj);

repeat_count (get, set)

Repeat count property
int efl_animation_repeat_count_get(const Eo *obj);
void efl_animation_repeat_count_set(Eo *obj, int count);

repeat_mode (get, set)

Repeat mode property
Efl_Animation_Repeat_Mode efl_animation_repeat_mode_get(const Eo *obj);
void efl_animation_repeat_mode_set(Eo *obj, Efl_Animation_Repeat_Mode mode);

start_delay (get, set)

Start delay property
double efl_animation_start_delay_get(const Eo *obj);
void efl_animation_start_delay_set(Eo *obj, double delay_time);

target (get, set)

Target object property
Efl_Canvas_Object *efl_animation_target_get(const Eo *obj);
void efl_animation_target_set(Eo *obj, Efl_Canvas_Object *target);

total_duration (get)

Total duration property
double efl_animation_total_duration_get(const Eo *obj);


allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all childrens
comment (get, set) A human readable comment for the object
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
debug_name_override Build a read-only name for this object used for debugging.
del Unrefs the object and reparents it to NULL.
event_callback_forwarder_add Add an event callback forwarder for an event and an object.
event_callback_forwarder_del Remove an event callback forwarder for an event and an object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of object.
event_freeze_count (get) Return freeze events of object.
class event_global_freeze Freeze events of object.
class event_global_freeze_count (get) Return freeze events of object.
class event_global_thaw Thaw events of object.
event_thaw Thaw events of object.
finalize Called at the end of efl_add. Should not be called, just overridden.
finalized (get) True if the object is already finalized, otherwise false.
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
parent (get, set) The parent of an object.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.



callback,add A callback was added.
callback,del A callback was deleted.
del Object is being deleted.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any dangling pointer.