State of animation view
enum Efl.Ui.Animation_View_State { not_ready: 0, play, play_back, pause, stop }
typedef enum { EFL_UI_ANIMATION_VIEW_STATE_NOT_READY = 0, EFL_UI_ANIMATION_VIEW_STATE_PLAY, EFL_UI_ANIMATION_VIEW_STATE_PLAY_BACK, EFL_UI_ANIMATION_VIEW_STATE_PAUSE, EFL_UI_ANIMATION_VIEW_STATE_STOP } Efl_Ui_Animation_View_State;