Efl.Ui.Focus.Composition_Adapter (class)

Description

This class allows an Efl.Canvas.Object to receive focus as if they were Efl.Ui.Widget.

Instantiate this class and manually set its properties to the appropriate objects.

Inheritance

Members

canvas_object (get, set)

The canvas object that needs to receive focus.
Efl_Canvas_Object *efl_ui_focus_composition_adapter_canvas_object_get(const Eo *obj);
void efl_ui_focus_composition_adapter_canvas_object_set(Eo *obj, Efl_Canvas_Object *v);


destructor [Overridden from Efl.Object]

Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);


focus (get, set) protected set [Overridden from Efl.Ui.Focus.Object]

Whether the widget is currently focused or not.
Eina_Bool efl_ui_focus_object_focus_get(const Eo *obj);
void efl_ui_focus_object_focus_set(Eo *obj, Eina_Bool focus);


focus_geometry (get) [Overridden from Efl.Ui.Focus.Object]

Eina_Rect efl_ui_focus_object_focus_geometry_get(const Eo *obj);


focus_manager (get) [Overridden from Efl.Ui.Focus.Object]

Efl_Ui_Focus_Manager *efl_ui_focus_object_focus_manager_get(const Eo *obj);


focus_manager_object (set)

void efl_ui_focus_composition_adapter_focus_manager_object_set(Eo *obj, Efl_Ui_Focus_Manager *v);


focus_manager_parent (set)

void efl_ui_focus_composition_adapter_focus_manager_parent_set(Eo *obj, Efl_Ui_Focus_Object *parent);


focus_parent (get) [Overridden from Efl.Ui.Focus.Object]

Efl_Ui_Focus_Object *efl_ui_focus_object_focus_parent_get(const Eo *obj);


Inherited

Efl.Object
allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all children.
comment (get, set) A human readable comment for the object.
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
constructor Implement this method to provide optional initialization code for your object.
debug_name_override Build a read-only name for this object used for debugging.
event_callback_forwarder_del Remove an event callback forwarder for a specified event and object.
event_callback_forwarder_priority_add Add an event callback forwarder that will make this object emit an event whenever another object (source) emits it. The event is said to be forwarded from source to this object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of this object.
event_freeze_count (get)
static event_global_freeze Globally freeze events for ALL EFL OBJECTS.
static event_global_freeze_count (get)
static event_global_thaw Globally thaw events for ALL EFL OBJECTS.
event_thaw Thaw events of object.
finalize Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
finalized (get)
invalidate Implement this method to perform special actions when your object loses its parent, if you need to.
invalidated (get)
invalidating (get)
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
parent (get, set) The parent of an object.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.
provider_register Will register a manager of a specific class to be answered by Efl.Object.provider_find.
provider_unregister Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.
Efl.Ui.Focus.Object
setup_order Tells the object that its children will be queried soon by the focus manager. Overwrite this to have a chance to update the order of the children. Deleting items in this call will result in undefined behaviour and may cause your system to crash.
protected child_focus (get, set) Indicates if a child of this object has focus set to true.
protected on_focus_update Virtual function handling focus in/out events on the widget.
protected setup_order_non_recursive This is called when Efl.Ui.Focus.Object.setup_order is called, but only on the first call, additional recursive calls to Efl.Ui.Focus.Object.setup_order will not call this function again.

Events

Inherited

Efl.Object
del Object is being deleted. See Efl.Object.destructor.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.
invalidate Object is being invalidated and losing its parent. See Efl.Object.invalidate.
noref Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.
ownership,shared Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.
ownership,unique Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.
Efl.Ui.Focus.Object
child_focus,changed Emitted if child_focus has changed.
focus,changed Emitted if the focus state has changed.
focus_geometry,changed Emitted if focus geometry of this object has changed.
focus_manager,changed Emitted when a new manager is the parent for this object.
focus_parent,changed Emitted when a new logical parent should be used.