Efl.Ui.Select_Model (class)

Description

Efl ui select model class

Inheritance

Efl.Boolean_Model (class)Efl.Composite_Model (class)Efl.Loop_Model (class)Efl.Loop_Consumer (class)Efl.Object (class)

Full hierarchy

Members

all_select [Overridden from Efl.Ui.Multi_Selectable_Async]

Select all Efl.Ui.Selectable
void efl_ui_multi_selectable_async_all_select(Eo *obj);


all_unselect [Overridden from Efl.Ui.Multi_Selectable_Async]

Unselect all Efl.Ui.Selectable
void efl_ui_multi_selectable_async_all_unselect(Eo *obj);


constructor [Overridden from Efl.Object]

Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);


fallback_selection (get, set) [Overridden from Efl.Ui.Single_Selectable]

A object that will be selected in case nothing is selected
Efl_Ui_Selectable *efl_ui_selectable_fallback_selection_get(const Eo *obj);
void efl_ui_selectable_fallback_selection_set(Eo *obj, Efl_Ui_Selectable *fallback);


invalidate [Overridden from Efl.Object]

Implement this method to perform special actions when your object loses its parent, if you need to.
void efl_invalidate(Eo *obj);


last_selected (get) [Overridden from Efl.Ui.Single_Selectable]

Efl_Ui_Selectable *efl_ui_selectable_last_selected_get(const Eo *obj);


properties (get) [Overridden from Efl.Model]

Eina_Iterator *efl_model_properties_get(const Eo *obj);


property (get, set) [Overridden from Efl.Model]

Eina_Value *efl_model_property_get(const Eo *obj, const char *property);
Eina_Future *efl_model_property_set(Eo *obj, const char *property, Eina_Value *value);


range_select [Overridden from Efl.Ui.Multi_Selectable_Async]

Select a range of Efl.Ui.Selectable.
void efl_ui_multi_selectable_async_range_select(Eo *obj, uint64_t a, uint64_t b);


range_unselect [Overridden from Efl.Ui.Multi_Selectable_Async]

Unselect a range of Efl.Ui.Selectable.
void efl_ui_multi_selectable_async_range_unselect(Eo *obj, uint64_t a, uint64_t b);


select_mode (get, set) [Overridden from Efl.Ui.Multi_Selectable_Async]

The mode type for children selection.
Efl_Ui_Select_Mode efl_ui_multi_selectable_async_select_mode_get(const Eo *obj);
void efl_ui_multi_selectable_async_select_mode_set(Eo *obj, Efl_Ui_Select_Mode mode);


selected (get, set) [Overridden from Efl.Ui.Selectable]

The selected state of this object
Eina_Bool efl_ui_selectable_selected_get(const Eo *obj);
void efl_ui_selectable_selected_set(Eo *obj, Eina_Bool selected);


selected_iterator_new [Overridden from Efl.Ui.Multi_Selectable_Async]

Gets an iterator of all the selected child of this model.
Eina_Iterator *efl_ui_multi_selectable_async_selected_iterator_new(Eo *obj);


unselected_iterator_new [Overridden from Efl.Ui.Multi_Selectable_Async]

Gets an iterator of all the child of this model that are not selected.
Eina_Iterator *efl_ui_multi_selectable_async_unselected_iterator_new(Eo *obj);


Inherited

Efl.Boolean_Model
boolean_add Adds a new named boolean property with a default value.
boolean_del Deletes an existing named boolean property.
boolean_iterator_get Gets an iterator that will quickly find all the indices with the requested value for a specific property.
destructor Implement this method to provide deinitialization code for your object if you need it.
Efl.Composite_Model
child_add Add a new child.
child_del Remove a child.
children_count (get)
children_slice_get Get children slice OR full range.
finalize Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
index (get, set) Position of this object in the parent model.
model (get, set) Model that is/will be
Efl.Loop_Consumer
future_rejected Creates a new future that is already rejected to a specified error using the Efl.Loop_Consumer.loop.get.
future_resolved Creates a new future that is already resolved to a value.
loop (get)
parent (get, set) The parent of an object.
promise_new Create a new promise with the scheduler coming from the loop provided by this object.
Efl.Loop_Model
property_ready_get Get a future value when it changes to something that is not error:EAGAIN
volatile_make To be called when a Child model is created by Efl.Model.children_slice_get by the one creating the child object.
Efl.Object
allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all children.
comment (get, set) A human readable comment for the object.
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
debug_name_override Build a read-only name for this object used for debugging.
event_callback_forwarder_del Remove an event callback forwarder for a specified event and object.
event_callback_forwarder_priority_add Add an event callback forwarder that will make this object emit an event whenever another object (source) emits it. The event is said to be forwarded from source to this object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of this object.
event_freeze_count (get)
static event_global_freeze Globally freeze events for ALL EFL OBJECTS.
static event_global_freeze_count (get)
static event_global_thaw Globally thaw events for ALL EFL OBJECTS.
event_thaw Thaw events of object.
finalized (get)
invalidated (get)
invalidating (get)
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.
provider_register Will register a manager of a specific class to be answered by Efl.Object.provider_find.
provider_unregister Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.

Events

selected

EFL_UI_SELECT_MODEL_EVENT_SELECTED(Efl_Object *)


unselected

EFL_UI_SELECT_MODEL_EVENT_UNSELECTED(Efl_Object *)


Inherited

Efl.Model
child,added Event dispatched when new child is added.
child,removed Event dispatched when child is removed.
children,count,changed Event dispatched when children count is finished.
properties,changed Event dispatched when properties list is available.
Efl.Object
del Object is being deleted. See Efl.Object.destructor.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.
invalidate Object is being invalidated and losing its parent. See Efl.Object.invalidate.
noref Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.
ownership,shared Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.
ownership,unique Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.
Efl.Ui.Selectable
selected,changed Called when the selected state has changed.
Efl.Ui.Single_Selectable
selection_changed Emitted when there is a change in the selection state. This event will collect all the item selection change events that are happening within one loop iteration. This means, you will only get this event once, even if a lot of items have changed. If you are interested in detailed changes, subscribe to the individual Efl.Ui.Selectable.selected,changed events of each item.
Efl.Ui.View
model,changed Event dispatched when a new model is set.