Efl.Ui.Selection_Manager (class)

Description

No description supplied.

Inheritance

Members

constructor [Overridden from Efl.Object]

Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);


container_drag_item_add

This registers a drag for items in a container. Many items can be dragged at a time. During dragging, there are three events emitted: - EFL_UI_DND_EVENT_DRAG_POS - EFL_UI_DND_EVENT_DRAG_ACCEPT - EFL_UI_DND_EVENT_DRAG_DONE.
void efl_ui_selection_manager_container_drag_item_add(Eo *obj, Efl_Object *cont, double time_to_drag, double anim_duration, Efl_Dnd_Drag_Data_Get data_func, Efl_Dnd_Item_Get item_func, Efl_Dnd_Drag_Icon_Create icon_func, Efl_Dnd_Drag_Icon_List_Create icon_list_func, unsigned int seat);


container_drag_item_del

Remove drag function of items in the container object.
void efl_ui_selection_manager_container_drag_item_del(Eo *obj, Efl_Object *cont, unsigned int seat);


container_drop_item_add

Add dropable target for a container in which items can drop to it
void efl_ui_selection_manager_container_drop_item_add(Eo *obj, Efl_Object *cont, Efl_Ui_Selection_Format format, Efl_Dnd_Item_Get item_func, unsigned int seat);


container_drop_item_del

Remove dropable target for the container
void efl_ui_selection_manager_container_drop_item_del(Eo *obj, Efl_Object *cont, unsigned int seat);


destructor [Overridden from Efl.Object]

Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);


drag_action_set

This sets the action for the drag
void efl_ui_selection_manager_drag_action_set(Eo *obj, Efl_Object *drag_obj, Efl_Ui_Selection_Action action, unsigned int seat);


drag_cancel

This cancels the on-going drag
void efl_ui_selection_manager_drag_cancel(Eo *obj, Efl_Object *drag_obj, unsigned int seat);


drag_start

This starts a drag and drop process at the drag side. During dragging, there are three events emitted as belows: - EFL_UI_DND_EVENT_DRAG_POS - EFL_UI_DND_EVENT_DRAG_ACCEPT - EFL_UI_DND_EVENT_DRAG_DONE
void efl_ui_selection_manager_drag_start(Eo *obj, Efl_Object *drag_obj, Efl_Ui_Selection_Format format, Eina_Slice data, Efl_Ui_Selection_Action action, Efl_Dnd_Drag_Icon_Create icon_func, unsigned int seat);


drop_target_add

Add a dropable target. There are four events emitted: - EFL_UI_DND_DROP_DRAG_ENTER - EFL_UI_DND_DROP_DRAG_LEAVE - EFL_UI_DND_DROP_DRAG_POS - EFL_UI_DND_DROP_DRAG_DROP.
Eina_Bool efl_ui_selection_manager_drop_target_add(Eo *obj, Efl_Object *target_obj, Efl_Ui_Selection_Format format, unsigned int seat);


drop_target_del

Remove a dropable target
void efl_ui_selection_manager_drop_target_del(Eo *obj, Efl_Object *target_obj, Efl_Ui_Selection_Format format, unsigned int seat);


selection_clear

void efl_ui_selection_manager_selection_clear(Eo *obj, Efl_Object *owner, Efl_Ui_Selection_Type type, unsigned int seat);


selection_get

Get selection
void efl_ui_selection_manager_selection_get(Eo *obj, const Efl_Object *request, Efl_Ui_Selection_Type type, Efl_Ui_Selection_Format format, Efl_Ui_Selection_Data_Ready data_func, unsigned int seat);


selection_has_owner

Check if the request object has selection or not
Eina_Bool efl_ui_selection_manager_selection_has_owner(Eo *obj, Efl_Object *request, Efl_Ui_Selection_Type type, unsigned int seat);


selection_set

Set selection
Eina_Future *efl_ui_selection_manager_selection_set(Eo *obj, Efl_Object *owner, Efl_Ui_Selection_Type type, Efl_Ui_Selection_Format format, Eina_Slice data, unsigned int seat);


Inherited

Efl.Object
allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all children.
comment (get, set) A human readable comment for the object.
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
debug_name_override Build a read-only name for this object used for debugging.
event_callback_forwarder_del Remove an event callback forwarder for a specified event and object.
event_callback_forwarder_priority_add Add an event callback forwarder that will make this object emit an event whenever another object (source) emits it. The event is said to be forwarded from source to this object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of this object.
event_freeze_count (get)
static event_global_freeze Globally freeze events for ALL EFL OBJECTS.
static event_global_freeze_count (get)
static event_global_thaw Globally thaw events for ALL EFL OBJECTS.
event_thaw Thaw events of object.
finalize Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
finalized (get)
invalidate Implement this method to perform special actions when your object loses its parent, if you need to.
invalidated (get)
invalidating (get)
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
parent (get, set) The parent of an object.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.
provider_register Will register a manager of a specific class to be answered by Efl.Object.provider_find.
provider_unregister Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.

Events

Inherited

Efl.Object
del Object is being deleted. See Efl.Object.destructor.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.
invalidate Object is being invalidated and losing its parent. See Efl.Object.invalidate.
noref Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.
ownership,shared Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.
ownership,unique Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.