Efl.Ui.Theme (class)


Efl Ui Theme class



constructor [Overridden from Efl.Object]

Implement this method to provide optional initialization code for your object.
Efl_Object *efl_constructor(Eo *obj);

default (get) static

Efl_Ui_Theme *efl_ui_theme_default_get();

destructor [Overridden from Efl.Object]

Implement this method to provide deinitialization code for your object if you need it.
void efl_destructor(Eo *obj);


Appends a theme extension to the list of extensions. This is intended when an application needs more styles of widgets or new widget themes that the default does not provide (or may not provide). The application has "extended" usage by coming up with new custom style names for widgets for specific uses, but as these are not "standard", they are not guaranteed to be provided by a default theme. This means the application is required to provide these extra elements itself in specific Edje files. This call adds one of those Edje files to the theme search path to be searched after the default theme. The use of this call is encouraged when default styles do not meet the needs of the application. Use this call instead of Efl.Ui.Theme.overlay_add for almost all cases.
void efl_ui_theme_extension_add(Eo *obj, const char *item);


Deletes a theme extension from the list of extensions.
void efl_ui_theme_extension_del(Eo *obj, const char *item);


Prepends a theme overlay to the list of overlays. Use this if your application needs to provide some custom overlay theme (An Edje file that replaces some default styles of widgets) where adding new styles, or changing system theme configuration is not possible. Do NOT use this instead of a proper system theme configuration. Use proper configuration files, profiles, environment variables etc. to set a theme so that the theme can be altered by simple configuration by a user. Using this call to achieve that effect is abusing the API and will create lots of trouble.
void efl_ui_theme_overlay_add(Eo *obj, const char *item);


Delete a theme overlay from the list of overlays.
void efl_ui_theme_overlay_del(Eo *obj, const char *item);


allow_parent_unref (get, set) Allow an object to be deleted by unref even if it has a parent.
children_iterator_new Get an iterator on all children.
comment (get, set) A human readable comment for the object.
composite_attach Make an object a composite object of another.
composite_detach Detach a composite object from another object.
composite_part_is Check if an object is part of a composite object.
debug_name_override Build a read-only name for this object used for debugging.
event_callback_forwarder_del Remove an event callback forwarder for a specified event and object.
event_callback_forwarder_priority_add Add an event callback forwarder that will make this object emit an event whenever another object (source) emits it. The event is said to be forwarded from source to this object.
event_callback_stop Stop the current callback call.
event_freeze Freeze events of this object.
event_freeze_count (get)
static event_global_freeze Globally freeze events for ALL EFL OBJECTS.
static event_global_freeze_count (get)
static event_global_thaw Globally thaw events for ALL EFL OBJECTS.
event_thaw Thaw events of object.
finalize Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.
finalized (get)
invalidate Implement this method to perform special actions when your object loses its parent, if you need to.
invalidated (get)
invalidating (get)
name (get, set) The name of the object.
name_find Find a child object with the given name and return it.
parent (get, set) The parent of an object.
provider_find Searches upwards in the object tree for a provider which knows the given class/interface.
provider_register Will register a manager of a specific class to be answered by Efl.Object.provider_find.
provider_unregister Will unregister a manager of a specific class that was previously registered and answered by Efl.Object.provider_find.



del Object is being deleted. See Efl.Object.destructor.
destruct Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.
invalidate Object is being invalidated and losing its parent. See Efl.Object.invalidate.
noref Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.
ownership,shared Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.
ownership,unique Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.