~~Title: Efl.App: standby~~ ===== Description ===== %%Called when the application's windows are all destroyed%% //Since 1.22// {{page>:develop:api-include:efl:app:event:standby:description&nouser&nolink&nodate}} ===== Signature ===== standby; ===== C information ===== EFL_APP_EVENT_STANDBY(void) ===== C usage ===== static void on_efl_app_event_standby(void *data, const Efl_Event *event) { void info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_APP_EVENT_STANDBY, on_efl_app_event_standby, d); }