~~Title: Efl.App: standby~~
===== Description =====
%%Called when the application's windows are all destroyed%%
//Since 1.22//
{{page>:develop:api-include:efl:app:event:standby:description&nouser&nolink&nodate}}
===== Signature =====
standby;
===== C information =====
EFL_APP_EVENT_STANDBY(void)
===== C usage =====
static void
on_efl_app_event_standby(void *data, const Efl_Event *event)
{
void info = event->info;
Eo *obj = event->object;
Data *d = data;
/* event hander code */
}
static void
setup_event_handler(Eo *obj, Data *d)
{
efl_event_callback_add(obj, EFL_APP_EVENT_STANDBY, on_efl_app_event_standby, d);
}