~~Title: Efl.Canvas.Object.hint_fill~~
====== Efl.Canvas.Object.hint_fill ======
===== Description =====
%%Hints for an object's fill property that used to specify "justify" or "fill" by some users. %%[[:develop:api:efl:gfx:hint:property:hint_fill|Efl.Gfx.Hint.hint_fill]]%% specify whether to fill the space inside the boundaries of a container/manager.%%
%%Maximum hints should be enforced with higher priority, if they are set. Also, any %%[[:develop:api:efl:gfx:hint:property:hint_margin|Efl.Gfx.Hint.hint_margin]]%% set on objects should add up to the object space on the final scene composition.%%
%%See documentation of possible users: in Evas, they are the %%[[:develop:api:efl:ui:box|Efl.Ui.Box]]%% "box" and %%[[:develop:api:efl:ui:table|Efl.Ui.Table]]%% "table" smart objects.%%
%%This is not a size enforcement in any way, it's just a hint that should be used whenever appropriate.%%
%%Default fill hint values are true, for both axes.%%
//Since 1.22//
{{page>:develop:api-include:efl:canvas:object:property:hint_fill:description&nouser&nolink&nodate}}
===== Values =====
* **x** - %%%%''true''%% if to fill the object space, %%''false''%% otherwise, to use as horizontal fill hint.%%
* **y** - %%%%''true''%% if to fill the object space, %%''false''%% otherwise, to use as vertical fill hint.%%
//Overridden from [[:develop:api:efl:gfx:hint:property:hint_fill|Efl.Gfx.Hint.hint_fill]] **(get, set)**.//===== Signature =====
@property hint_fill @pure_virtual {
get {}
set {}
values {
x: bool;
y: bool;
}
}
===== C signature =====
void efl_gfx_hint_fill_get(const Eo *obj, Eina_Bool *x, Eina_Bool *y);
void efl_gfx_hint_fill_set(Eo *obj, Eina_Bool x, Eina_Bool y);
===== Implemented by =====
* [[:develop:api:efl:gfx:hint:property:hint_fill|Efl.Gfx.Hint.hint_fill]]
* [[:develop:api:efl:canvas:object:property:hint_fill|Efl.Canvas.Object.hint_fill]]