~~Title: Efl.Event_Animator_Tick~~ ===== Description ===== %%EFL event animator tick data structure%% //Since 1.22// {{page>:develop:api-include:efl:event_animator_tick:description&nouser&nolink&nodate}} ===== Fields ===== {{page>:develop:api-include:efl:event_animator_tick:fields&nouser&nolink&nodate}} * **update_area** - %%Area of the canvas that will be pushed to screen.%% ===== Signature ===== struct Efl.Event_Animator_Tick { update_area: Eina.Rect; } ===== C signature ===== typedef struct _Efl_Event_Animator_Tick { Eina_Rect update_area; } Efl_Event_Animator_Tick;