~~Title: Efl.Input.Clickable: clicked~~ ===== Description ===== %%Called when object is in sequence pressed and unpressed by the primary button%% //Since 1.23// {{page>:develop:api-include:efl:input:clickable:event:clicked:description&nouser&nolink&nodate}} ===== Signature ===== clicked: Efl.Input.Clickable_Clicked; ===== C information ===== EFL_INPUT_EVENT_CLICKED(Efl_Input_Clickable_Clicked) ===== C usage ===== static void on_efl_input_event_clicked(void *data, const Efl_Event *event) { Efl_Input_Clickable_Clicked info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_INPUT_EVENT_CLICKED, on_efl_input_event_clicked, d); }