~~Title: Efl.Input.Clickable: longpressed~~ ===== Description ===== %%Called when the object receives a long press, event_info is the button that got pressed%% //Since 1.23// {{page>:develop:api-include:efl:input:clickable:event:longpressed:description&nouser&nolink&nodate}} ===== Signature ===== longpressed: int; ===== C information ===== EFL_INPUT_EVENT_LONGPRESSED(int) ===== C usage ===== static void on_efl_input_event_longpressed(void *data, const Efl_Event *event) { int info = event->info; Eo *obj = event->object; Data *d = data; /* event hander code */ } static void setup_event_handler(Eo *obj, Data *d) { efl_event_callback_add(obj, EFL_INPUT_EVENT_LONGPRESSED, on_efl_input_event_longpressed, d); }