~~Title: Efl.Input.Key.lock_enabled~~ ====== Efl.Input.Key.lock_enabled ====== ===== Keys ===== * **lock** - %%The lock key to test.%% * **seat** - %%The seat device, may be %%''null''%%%% ===== Values ===== * **is_set** - %%%%''true''%% if the key lock is on.%% \\ {{page>:develop:api-include:efl:input:key:property:lock_enabled:description&nouser&nolink&nodate}} //Overridden from [[:develop:api:efl:input:state:property:lock_enabled|Efl.Input.State.lock_enabled]] **(get)**.//===== Signature ===== @property lock_enabled @beta @pure_virtual { get { keys { lock: Efl.Input.Lock; seat: const(Efl.Input.Device) @optional; } } values { is_set: bool; } } ===== C signature ===== Eina_Bool efl_input_lock_enabled_get(const Eo *obj, Efl_Input_Lock lock, const Efl_Input_Device *seat); ===== Implemented by ===== * [[:develop:api:efl:input:state:property:lock_enabled|Efl.Input.State.lock_enabled]] * [[:develop:api:efl:ui:win:property:lock_enabled|Efl.Ui.Win.lock_enabled]] * [[:develop:api:efl:input:pointer:property:lock_enabled|Efl.Input.Pointer.lock_enabled]] * [[:develop:api:efl:input:key:property:lock_enabled|Efl.Input.Key.lock_enabled]]