~~Title: Efl.Input.Pointer.precise_position~~
====== Efl.Input.Pointer.precise_position ======
===== Description =====
%%Position where the event happened, relative to the window.%%
%%This position is in floating point values, for more precise coordinates, in subpixels. Note that many input devices are unable to give better precision than a single pixel, so this may be equal to %%[[:develop:api:efl:input:pointer:property:position|Efl.Input.Pointer.position]]%%.%%
%%See also %%[[:develop:api:efl:input:pointer:property:position|Efl.Input.Pointer.position]]%%.%%
//Since 1.23//
{{page>:develop:api-include:efl:input:pointer:property:precise_position:description&nouser&nolink&nodate}}
===== Values =====
* **pos** - %%The position of the event, in pixels.%%
===== Signature =====
@property precise_position {
get {}
set {}
values {
pos: Eina.Vector2;
}
}
===== C signature =====
Eina_Vector2 efl_input_pointer_precise_position_get(const Eo *obj);
void efl_input_pointer_precise_position_set(Eo *obj, Eina_Vector2 pos);
===== Implemented by =====
* [[:develop:api:efl:input:pointer:property:precise_position|Efl.Input.Pointer.precise_position]]