~~Title: Efl.Input.Pointer.previous_position~~
====== Efl.Input.Pointer.previous_position ======
===== Description =====
%%Position of the previous event, valid for move events.%%
%%Relative to the window. May be equal to %%[[:develop:api:efl:input:pointer:property:position|Efl.Input.Pointer.position]]%% (by default).%%
%%This position, in integers, is an approximation of %%[[:develop:api:efl:input:pointer:property:value|Efl.Input.Pointer.value.get]]%%(%%''previous_x''%%), %%[[:develop:api:efl:input:pointer:property:value|Efl.Input.Pointer.value.get]]%%(%%''previous_y''%%). Use %%[[:develop:api:efl:input:pointer:property:previous_position|Efl.Input.Pointer.previous_position]]%% if you need simple pixel positions, but prefer the generic interface if you need precise coordinates.%%
//Since 1.23//
{{page>:develop:api-include:efl:input:pointer:property:previous_position:description&nouser&nolink&nodate}}
===== Values =====
* **pos** - %%The position of the event, in pixels.%%
===== Signature =====
@property previous_position {
get {}
set {}
values {
pos: Eina.Position2D;
}
}
===== C signature =====
Eina_Position2D efl_input_pointer_previous_position_get(const Eo *obj);
void efl_input_pointer_previous_position_set(Eo *obj, Eina_Position2D pos);
===== Implemented by =====
* [[:develop:api:efl:input:pointer:property:previous_position|Efl.Input.Pointer.previous_position]]