~~Title: Efl.Input.Pointer.previous_position~~ ====== Efl.Input.Pointer.previous_position ====== ===== Description ===== %%Position of the previous event, valid for move events.%% %%Relative to the window. May be equal to %%[[:develop:api:efl:input:pointer:property:position|Efl.Input.Pointer.position]]%% (by default).%% %%This position, in integers, is an approximation of %%[[:develop:api:efl:input:pointer:property:value|Efl.Input.Pointer.value.get]]%%(%%''previous_x''%%), %%[[:develop:api:efl:input:pointer:property:value|Efl.Input.Pointer.value.get]]%%(%%''previous_y''%%). Use %%[[:develop:api:efl:input:pointer:property:previous_position|Efl.Input.Pointer.previous_position]]%% if you need simple pixel positions, but prefer the generic interface if you need precise coordinates.%% //Since 1.23// {{page>:develop:api-include:efl:input:pointer:property:previous_position:description&nouser&nolink&nodate}} ===== Values ===== * **pos** - %%The position of the event, in pixels.%% ===== Signature ===== @property previous_position { get {} set {} values { pos: Eina.Position2D; } } ===== C signature ===== Eina_Position2D efl_input_pointer_previous_position_get(const Eo *obj); void efl_input_pointer_previous_position_set(Eo *obj, Eina_Position2D pos); ===== Implemented by ===== * [[:develop:api:efl:input:pointer:property:previous_position|Efl.Input.Pointer.previous_position]]