~~Title: Efl.Ui.Image.load_async_cancel~~ ====== Efl.Ui.Image.load_async_cancel ====== ===== Description ===== %%Cancel preloading an image object's image data in the background.%% %%The object should be left in a state where it has no image data. If cancel is called too late, the image will be kept in memory.%% //Since 1.23// {{page>:develop:api-include:efl:ui:image:method:load_async_cancel:description&nouser&nolink&nodate}} //Overridden from [[:develop:api:efl:gfx:image_load_controller:method:load_async_cancel|Efl.Gfx.Image_Load_Controller.load_async_cancel]].//===== Signature ===== load_async_cancel @pure_virtual {} ===== C signature ===== void efl_gfx_image_load_controller_load_async_cancel(Eo *obj); ===== Implemented by ===== * [[:develop:api:efl:gfx:image_load_controller:method:load_async_cancel|Efl.Gfx.Image_Load_Controller.load_async_cancel]] * [[:develop:api:efl:canvas:image:method:load_async_cancel|Efl.Canvas.Image.load_async_cancel]] * [[:develop:api:efl:ui:image:method:load_async_cancel|Efl.Ui.Image.load_async_cancel]]