~~Title: Efl.Ui.Image.load_async_cancel~~
====== Efl.Ui.Image.load_async_cancel ======
===== Description =====
%%Cancel preloading an image object's image data in the background.%%
%%The object should be left in a state where it has no image data. If cancel is called too late, the image will be kept in memory.%%
//Since 1.23//
{{page>:develop:api-include:efl:ui:image:method:load_async_cancel:description&nouser&nolink&nodate}}
//Overridden from [[:develop:api:efl:gfx:image_load_controller:method:load_async_cancel|Efl.Gfx.Image_Load_Controller.load_async_cancel]].//===== Signature =====
load_async_cancel @pure_virtual {}
===== C signature =====
void efl_gfx_image_load_controller_load_async_cancel(Eo *obj);
===== Implemented by =====
* [[:develop:api:efl:gfx:image_load_controller:method:load_async_cancel|Efl.Gfx.Image_Load_Controller.load_async_cancel]]
* [[:develop:api:efl:canvas:image:method:load_async_cancel|Efl.Canvas.Image.load_async_cancel]]
* [[:develop:api:efl:ui:image:method:load_async_cancel|Efl.Ui.Image.load_async_cancel]]