~~Title: Efl.Ui.Image.playing~~ ====== Efl.Ui.Image.playing ====== ===== Description ===== %%Playback state of the media file.%% %%This property sets the playback state of the object. Re-setting the current playback state has no effect.%% %%If set to %%''false''%%, the object's %%[[:develop:api:efl:player:property:playback_progress|Efl.Player.playback_progress]]%% property is, by default, reset to %%''0.0''%%. A class may alter this behavior, and it will be stated in the documentation for a class if such behavior changes should be expected.%% %%Applying the %%''false''%% playing state also has the same effect as the player object reaching the end of its playback, which may invoke additional behavior based on a class's implementation.%% //Since 1.23// {{page>:develop:api-include:efl:ui:image:property:playing:description&nouser&nolink&nodate}} ===== Values ===== * **playing** - %%%%''true''%% if playing, %%''false''%% otherwise.%% //Overridden from [[:develop:api:efl:player:property:playing|Efl.Player.playing]] **(get, set)**.//===== Signature ===== @property playing @pure_virtual { get {} set { return: bool (false); } values { playing: bool; } } ===== C signature ===== Eina_Bool efl_player_playing_get(const Eo *obj); Eina_Bool efl_player_playing_set(Eo *obj, Eina_Bool playing); ===== Implemented by ===== * [[:develop:api:efl:player:property:playing|Efl.Player.playing]] * [[:develop:api:efl:canvas:video:property:playing|Efl.Canvas.Video.playing]] * [[:develop:api:efl:canvas:animation_player:property:playing|Efl.Canvas.Animation_Player.playing]] * [[:develop:api:efl:ui:image:property:playing|Efl.Ui.Image.playing]] * [[:develop:api:efl:ui:image_zoomable:property:playing|Efl.Ui.Image_Zoomable.playing]] * [[:develop:api:efl:ui:video:property:playing|Efl.Ui.Video.playing]]