~~Title: Efl.Ui.Image.playing~~
====== Efl.Ui.Image.playing ======
===== Description =====
%%Playback state of the media file.%%
%%This property sets the playback state of the object. Re-setting the current playback state has no effect.%%
%%If set to %%''false''%%, the object's %%[[:develop:api:efl:player:property:playback_progress|Efl.Player.playback_progress]]%% property is, by default, reset to %%''0.0''%%. A class may alter this behavior, and it will be stated in the documentation for a class if such behavior changes should be expected.%%
%%Applying the %%''false''%% playing state also has the same effect as the player object reaching the end of its playback, which may invoke additional behavior based on a class's implementation.%%
//Since 1.23//
{{page>:develop:api-include:efl:ui:image:property:playing:description&nouser&nolink&nodate}}
===== Values =====
* **playing** - %%%%''true''%% if playing, %%''false''%% otherwise.%%
//Overridden from [[:develop:api:efl:player:property:playing|Efl.Player.playing]] **(get, set)**.//===== Signature =====
@property playing @pure_virtual {
get {}
set {
return: bool (false);
}
values {
playing: bool;
}
}
===== C signature =====
Eina_Bool efl_player_playing_get(const Eo *obj);
Eina_Bool efl_player_playing_set(Eo *obj, Eina_Bool playing);
===== Implemented by =====
* [[:develop:api:efl:player:property:playing|Efl.Player.playing]]
* [[:develop:api:efl:canvas:video:property:playing|Efl.Canvas.Video.playing]]
* [[:develop:api:efl:canvas:animation_player:property:playing|Efl.Canvas.Animation_Player.playing]]
* [[:develop:api:efl:ui:image:property:playing|Efl.Ui.Image.playing]]
* [[:develop:api:efl:ui:image_zoomable:property:playing|Efl.Ui.Image_Zoomable.playing]]
* [[:develop:api:efl:ui:video:property:playing|Efl.Ui.Video.playing]]