~~Title: Efl.Ui.Layout_Base.message_send~~ ====== Efl.Ui.Layout_Base.message_send ====== ===== Description ===== %%Sends an (Edje) message to a given Edje object%% %%This function sends an Edje message to obj and to all of its child objects, if it has any (swallowed objects are one kind of child object). Only a few types are supported: - int, - float/double, - string/stringshare, - arrays of int, float, double or strings.%% %%Messages can go both ways, from code to theme, or theme to code.%% %%The id argument as a form of code and theme defining a common interface on message communication. One should define the same IDs on both code and EDC declaration, to individualize messages (binding them to a given context).%% //Since 1.22// {{page>:develop:api-include:efl:ui:layout_base:method:message_send:description&nouser&nolink&nodate}} //Overridden from [[:develop:api:efl:layout:signal:method:message_send|Efl.Layout.Signal.message_send]].//===== Signature ===== message_send @pure_virtual { params { @in id: int; @in msg: const(any_value); } } ===== C signature ===== void efl_layout_signal_message_send(Eo *obj, int id, const Eina_Value msg); ===== Parameters ===== * **id** //(in)// - %%A identification number for the message to be sent%% * **msg** //(in)// - %%The message's payload%% ===== Implemented by ===== * [[:develop:api:efl:layout:signal:method:message_send|Efl.Layout.Signal.message_send]] * [[:develop:api:efl:canvas:layout:method:message_send|Efl.Canvas.Layout.message_send]] * [[:develop:api:efl:ui:image:method:message_send|Efl.Ui.Image.message_send]] * [[:develop:api:efl:ui:layout_base:method:message_send|Efl.Ui.Layout_Base.message_send]]