~~Title: Efl.Ui.Layout_Base.signal_process~~ ====== Efl.Ui.Layout_Base.signal_process ====== ===== Description ===== %%Processes an object's messages and signals queue.%% %%This function goes through the object message queue processing the pending messages for this specific Edje object. Normally they'd be processed only at idle time.%% %%If %%''recurse''%% is %%''true''%%, this function will be called recursively on all subobjects.%% //Since 1.22// {{page>:develop:api-include:efl:ui:layout_base:method:signal_process:description&nouser&nolink&nodate}} //Overridden from [[:develop:api:efl:layout:signal:method:signal_process|Efl.Layout.Signal.signal_process]].//===== Signature ===== signal_process @pure_virtual { params { @in recurse: bool @optional; } } ===== C signature ===== void efl_layout_signal_process(Eo *obj, Eina_Bool recurse); ===== Parameters ===== * **recurse** //(in)// - %%Whether to process messages on children objects.%% ===== Implemented by ===== * [[:develop:api:efl:layout:signal:method:signal_process|Efl.Layout.Signal.signal_process]] * [[:develop:api:efl:canvas:layout:method:signal_process|Efl.Canvas.Layout.signal_process]] * [[:develop:api:efl:ui:image:method:signal_process|Efl.Ui.Image.signal_process]] * [[:develop:api:efl:ui:layout_base:method:signal_process|Efl.Ui.Layout_Base.signal_process]]