~~Title: Efl.Ui.Layout_Base.signal_process~~
====== Efl.Ui.Layout_Base.signal_process ======
===== Description =====
%%Processes an object's messages and signals queue.%%
%%This function goes through the object message queue processing the pending messages for this specific Edje object. Normally they'd be processed only at idle time.%%
%%If %%''recurse''%% is %%''true''%%, this function will be called recursively on all subobjects.%%
//Since 1.22//
{{page>:develop:api-include:efl:ui:layout_base:method:signal_process:description&nouser&nolink&nodate}}
//Overridden from [[:develop:api:efl:layout:signal:method:signal_process|Efl.Layout.Signal.signal_process]].//===== Signature =====
signal_process @pure_virtual {
params {
@in recurse: bool @optional;
}
}
===== C signature =====
void efl_layout_signal_process(Eo *obj, Eina_Bool recurse);
===== Parameters =====
* **recurse** //(in)// - %%Whether to process messages on children objects.%%
===== Implemented by =====
* [[:develop:api:efl:layout:signal:method:signal_process|Efl.Layout.Signal.signal_process]]
* [[:develop:api:efl:canvas:layout:method:signal_process|Efl.Canvas.Layout.signal_process]]
* [[:develop:api:efl:ui:image:method:signal_process|Efl.Ui.Image.signal_process]]
* [[:develop:api:efl:ui:layout_base:method:signal_process|Efl.Ui.Layout_Base.signal_process]]