~~Title: Efl.Ui.Widget_Part_Shadow.grow~~
====== Efl.Ui.Widget_Part_Shadow.grow ======
===== Description =====
%%How much the original image should be "grown" before blurring.%%
%%Growing is a combination of blur & color levels adjustment. If the value of grow is positive, the pixels will appear more "fat" or "bold" than the original. If the value is negative, a shrink effect happens instead.%%
%%This is can be used efficiently to create glow effects.%%
{{page>:develop:api-include:efl:ui:widget_part_shadow:property:grow:description&nouser&nolink&nodate}}
===== Values =====
* **radius** - %%How much to grow the original pixel data.%%
//Overridden from [[:develop:api:efl:gfx:blur:property:grow|Efl.Gfx.Blur.grow]] **(get, set)**.//===== Signature =====
@property grow @pure_virtual {
get {}
set {}
values {
radius: double;
}
}
===== C signature =====
double efl_gfx_blur_grow_get(const Eo *obj);
void efl_gfx_blur_grow_set(Eo *obj, double radius);
===== Implemented by =====
* [[:develop:api:efl:gfx:blur:property:grow|Efl.Gfx.Blur.grow]]
* [[:develop:api:efl:ui:widget_part_shadow:property:grow|Efl.Ui.Widget_Part_Shadow.grow]]