~~Title: Efl.Ui.Widget_Part_Shadow.grow~~ ====== Efl.Ui.Widget_Part_Shadow.grow ====== ===== Description ===== %%How much the original image should be "grown" before blurring.%% %%Growing is a combination of blur & color levels adjustment. If the value of grow is positive, the pixels will appear more "fat" or "bold" than the original. If the value is negative, a shrink effect happens instead.%% %%This is can be used efficiently to create glow effects.%% {{page>:develop:api-include:efl:ui:widget_part_shadow:property:grow:description&nouser&nolink&nodate}} ===== Values ===== * **radius** - %%How much to grow the original pixel data.%% //Overridden from [[:develop:api:efl:gfx:blur:property:grow|Efl.Gfx.Blur.grow]] **(get, set)**.//===== Signature ===== @property grow @pure_virtual { get {} set {} values { radius: double; } } ===== C signature ===== double efl_gfx_blur_grow_get(const Eo *obj); void efl_gfx_blur_grow_set(Eo *obj, double radius); ===== Implemented by ===== * [[:develop:api:efl:gfx:blur:property:grow|Efl.Gfx.Blur.grow]] * [[:develop:api:efl:ui:widget_part_shadow:property:grow|Efl.Ui.Widget_Part_Shadow.grow]]