~~Title: Efl.Ui.Win~~ ====== Efl.Ui.Win (class) ====== ===== Description ===== %%Efl UI window class.%% //Since 1.22// {{page>:develop:api-include:efl:ui:win:description&nouser&nolink&nodate}} ===== Inheritance ===== => [[:develop:api:efl:ui:widget|Efl.Ui.Widget]] //(class)// => [[:develop:api:efl:canvas:group|Efl.Canvas.Group]] //(class)// => [[:develop:api:efl:canvas:object|Efl.Canvas.Object]] //(class)// => [[:develop:api:efl:loop_consumer|Efl.Loop_Consumer]] //(class)// => [[:develop:api:efl:object|Efl.Object]] //(class)// ++++ Full hierarchy | * [[:develop:api:efl:ui:widget|Efl.Ui.Widget]] //(class)// * [[:develop:api:efl:canvas:group|Efl.Canvas.Group]] //(class)// * [[:develop:api:efl:canvas:object|Efl.Canvas.Object]] //(class)// * [[:develop:api:efl:loop_consumer|Efl.Loop_Consumer]] //(class)// * [[:develop:api:efl:object|Efl.Object]] //(class)// * [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]] //(interface)// * [[:develop:api:efl:gfx:color|Efl.Gfx.Color]] //(mixin)// * [[:develop:api:efl:gfx:stack|Efl.Gfx.Stack]] //(interface)// * [[:develop:api:efl:input:interface|Efl.Input.Interface]] //(interface)// * [[:develop:api:efl:gfx:hint|Efl.Gfx.Hint]] //(interface)// * [[:develop:api:efl:gfx:mapping|Efl.Gfx.Mapping]] //(mixin)// * [[:develop:api:efl:canvas:pointer|Efl.Canvas.Pointer]] //(interface)// * [[:develop:api:efl:gesture:events|Efl.Gesture.Events]] //(interface)// * [[:develop:api:efl:access:object|Efl.Access.Object]] //(mixin)// * [[:develop:api:efl:access:component|Efl.Access.Component]] //(mixin)// * [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]] //(interface)// * [[:develop:api:efl:gfx:stack|Efl.Gfx.Stack]] //(interface)// * [[:develop:api:efl:part|Efl.Part]] //(interface)// * [[:develop:api:efl:ui:focus:object|Efl.Ui.Focus.Object]] //(mixin)// * [[:develop:api:efl:ui:i18n|Efl.Ui.I18n]] //(interface)// * [[:develop:api:efl:ui:l10n|Efl.Ui.L10n]] //(interface)// * [[:develop:api:efl:ui:selection|Efl.Ui.Selection]] //(mixin)// * [[:develop:api:efl:ui:dnd|Efl.Ui.Dnd]] //(mixin)// * [[:develop:api:efl:ui:property_bind|Efl.Ui.Property_Bind]] //(interface)// * [[:develop:api:efl:ui:view|Efl.Ui.View]] //(interface)// * [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]] //(interface)// * [[:develop:api:efl:access:window|Efl.Access.Window]] //(interface)// * [[:develop:api:efl:access:component|Efl.Access.Component]] //(mixin)// * [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]] //(interface)// * [[:develop:api:efl:gfx:stack|Efl.Gfx.Stack]] //(interface)// * [[:develop:api:efl:access:widget:action|Efl.Access.Widget.Action]] //(mixin)// * [[:develop:api:efl:access:action|Efl.Access.Action]] //(mixin)// * [[:develop:api:efl:content|Efl.Content]] //(interface)// * [[:develop:api:efl:input:state|Efl.Input.State]] //(interface)// * [[:develop:api:efl:input:interface|Efl.Input.Interface]] //(interface)// * [[:develop:api:efl:screen|Efl.Screen]] //(interface)// * [[:develop:api:efl:text|Efl.Text]] //(interface)// * [[:develop:api:efl:ui:widget_focus_manager|Efl.Ui.Widget_Focus_Manager]] //(mixin)// * [[:develop:api:efl:ui:focus:manager|Efl.Ui.Focus.Manager]] //(interface)// * [[:develop:api:efl:ui:focus:manager_window_root|Efl.Ui.Focus.Manager_Window_Root]] //(interface)// * [[:develop:api:efl:config|Efl.Config]] //(interface)// ++++ ===== Members ===== **[[:develop:api:efl:ui:win:property:accel_preference|accel_preference]]** //**(get, set)**//\\ > %%The hardware acceleration preference for this window.%% const char *efl_ui_win_accel_preference_get(const Eo *obj); void efl_ui_win_accel_preference_set(Eo *obj, const char *accel); \\ **[[:develop:api:efl:ui:win:method:activate|activate]]**\\ > %%Activate a window object.%% void efl_ui_win_activate(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:alpha|alpha]]** //**(get, set)**//\\ > %%The alpha channel state of a window.%% Eina_Bool efl_ui_win_alpha_get(const Eo *obj); void efl_ui_win_alpha_set(Eo *obj, Eina_Bool alpha); \\ **[[:develop:api:efl:ui:win:property:autohide|autohide]]** //**(get, set)**//\\ > %%Window's autohide state.%% Eina_Bool efl_ui_win_autohide_get(const Eo *obj); void efl_ui_win_autohide_set(Eo *obj, Eina_Bool autohide); \\ **[[:develop:api:efl:ui:win:property:borderless|borderless]]** //**(get, set)**//\\ > %%The borderless state of a window.%% Eina_Bool efl_ui_win_borderless_get(const Eo *obj); void efl_ui_win_borderless_set(Eo *obj, Eina_Bool borderless); \\ **[[:develop:api:efl:ui:win:method:center|center]]**\\ > %%Center a window on the screen.%% void efl_ui_win_center(Eo *obj, Eina_Bool h, Eina_Bool v); \\ **[[:develop:api:efl:ui:win:method:constructor|constructor]]**// [Overridden from [[:develop:api:efl:object|Efl.Object]]]//\\ > %%Implement this method to provide optional initialization code for your object.%% Efl_Object *efl_constructor(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:content|content]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:content|Efl.Content]]]//\\ > %%Sub-object currently set as this object's single content.%% Efl_Gfx_Entity *efl_content_get(const Eo *obj); Eina_Bool efl_content_set(Eo *obj, Efl_Gfx_Entity *content); \\ **[[:develop:api:efl:ui:win:method:content_unset|content_unset]]**// [Overridden from [[:develop:api:efl:content|Efl.Content]]]//\\ > %%Remove the sub-object currently set as content of this object and return it. This object becomes empty.%% Efl_Gfx_Entity *efl_content_unset(Eo *obj); \\ **[[:develop:api:efl:ui:win:method:debug_name_override|debug_name_override]]**// [Overridden from [[:develop:api:efl:object|Efl.Object]]]//\\ > %%Build a read-only name for this object used for debugging.%% void efl_debug_name_override(Eo *obj, Eina_Strbuf *sb); \\ **[[:develop:api:efl:ui:win:method:destructor|destructor]]**// [Overridden from [[:develop:api:efl:object|Efl.Object]]]//\\ > %%Implement this method to provide deinitialization code for your object if you need it.%% void efl_destructor(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:device|device]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Get a device by name.%% Efl_Input_Device *efl_canvas_scene_device_get(const Eo *obj, const char *name); \\ **[[:develop:api:efl:ui:win:property:exit_on_all_windows_closed|exit_on_all_windows_closed]]** //**(get, set)**// ''static''\\ > %%Enable quitting the main loop when all windows are closed.%% const Eina_Value *efl_ui_win_exit_on_all_windows_closed_get(); void efl_ui_win_exit_on_all_windows_closed_set(const Eina_Value *exit_code); \\ **[[:develop:api:efl:ui:win:property:exit_on_close|exit_on_close]]** //**(get, set)**//\\ > %%Enable quitting the main loop when this window is closed.%% const Eina_Value *efl_ui_win_exit_on_close_get(const Eo *obj); void efl_ui_win_exit_on_close_set(Eo *obj, const Eina_Value *exit_code); \\ **[[:develop:api:efl:ui:win:method:finalize|finalize]]**// [Overridden from [[:develop:api:efl:object|Efl.Object]]]//\\ > %%Implement this method to finish the initialization of your object after all (if any) user-provided configuration methods have been executed.%% Efl_Object *efl_finalize(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:focus|focus]]** //**(get, set)**// ''protected set''// [Overridden from [[:develop:api:efl:ui:focus:object|Efl.Ui.Focus.Object]]]//\\ > %%Whether the widget is currently focused or not.%% Eina_Bool efl_ui_focus_object_focus_get(const Eo *obj); void efl_ui_focus_object_focus_set(Eo *obj, Eina_Bool focus); \\ **[[:develop:api:efl:ui:win:property:focus_highlight_animate|focus_highlight_animate]]** //**(get, set)**//\\ > %%Whether focus highlight should animate or not.%% Eina_Bool efl_ui_win_focus_highlight_animate_get(const Eo *obj); void efl_ui_win_focus_highlight_animate_set(Eo *obj, Eina_Bool animate); \\ **[[:develop:api:efl:ui:win:property:focus_highlight_enabled|focus_highlight_enabled]]** //**(get, set)**//\\ > %%Whether focus highlight is enabled or not on this window, regardless of the global setting.%% Eina_Bool efl_ui_win_focus_highlight_enabled_get(const Eo *obj); void efl_ui_win_focus_highlight_enabled_set(Eo *obj, Eina_Bool enabled); \\ **[[:develop:api:efl:ui:win:property:focus_highlight_style|focus_highlight_style]]** //**(get, set)**//\\ > %%Control the widget focus highlight style.%% const char *efl_ui_win_focus_highlight_style_get(const Eo *obj); Eina_Bool efl_ui_win_focus_highlight_style_set(Eo *obj, const char *style); \\ **[[:develop:api:efl:ui:win:property:fullscreen|fullscreen]]** //**(get, set)**//\\ > %%The fullscreen state of a window.%% Eina_Bool efl_ui_win_fullscreen_get(const Eo *obj); void efl_ui_win_fullscreen_set(Eo *obj, Eina_Bool fullscreen); \\ **[[:develop:api:efl:ui:win:method:group_objects_calculate|group_objects_calculate]]**// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Call user-provided %%''calculate''%% group functions and unset the flag signalling that the object needs to get recalculated to all group objects in the canvas.%% void efl_canvas_scene_group_objects_calculate(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:group_objects_calculating|group_objects_calculating]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > Eina_Bool efl_canvas_scene_group_objects_calculating_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:hint_aspect|hint_aspect]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:hint|Efl.Gfx.Hint]]]//\\ > %%Defines the aspect ratio to respect when scaling this object.%% void efl_gfx_hint_aspect_get(const Eo *obj, Efl_Gfx_Hint_Aspect *mode, Eina_Size2D *sz); void efl_gfx_hint_aspect_set(Eo *obj, Efl_Gfx_Hint_Aspect mode, Eina_Size2D sz); \\ **[[:develop:api:efl:ui:win:property:hint_base|hint_base]]** //**(get, set)**//\\ > %%Base size for objects with sizing restrictions.%% Eina_Size2D efl_ui_win_hint_base_get(const Eo *obj); void efl_ui_win_hint_base_set(Eo *obj, Eina_Size2D sz); \\ **[[:develop:api:efl:ui:win:property:hint_size_max|hint_size_max]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:hint|Efl.Gfx.Hint]]]//\\ > %%Hints on the object's maximum size.%% Eina_Size2D efl_gfx_hint_size_max_get(const Eo *obj); void efl_gfx_hint_size_max_set(Eo *obj, Eina_Size2D sz); \\ **[[:develop:api:efl:ui:win:property:hint_step|hint_step]]** //**(get, set)**//\\ > %%Step size for objects with sizing restrictions.%% Eina_Size2D efl_ui_win_hint_step_get(const Eo *obj); void efl_ui_win_hint_step_set(Eo *obj, Eina_Size2D sz); \\ **[[:develop:api:efl:ui:win:property:hint_weight|hint_weight]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:hint|Efl.Gfx.Hint]]]//\\ > %%Hints for an object's weight.%% void efl_gfx_hint_weight_get(const Eo *obj, double *x, double *y); void efl_gfx_hint_weight_set(Eo *obj, double x, double y); \\ **[[:develop:api:efl:ui:win:property:i18n_name|i18n_name]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:access:object|Efl.Access.Object]]]//\\ > %%Accessible name of the object.%% const char *efl_access_object_i18n_name_get(const Eo *obj); void efl_access_object_i18n_name_set(Eo *obj, const char *i18n_name); \\ **[[:develop:api:efl:ui:win:property:icon_object|icon_object]]** //**(get, set)**//\\ > %%A window object's icon.%% const Efl_Canvas_Object *efl_ui_win_icon_object_get(const Eo *obj); void efl_ui_win_icon_object_set(Eo *obj, Efl_Canvas_Object *icon); \\ **[[:develop:api:efl:ui:win:property:image_max_size|image_max_size]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > Eina_Bool efl_canvas_scene_image_max_size_get(const Eo *obj, Eina_Size2D *max); \\ **[[:develop:api:efl:ui:win:property:indicator_mode|indicator_mode]]** //**(get, set)**//\\ > %%In some environments you may have an indicator that shows battery status, reception, time etc. This is the indicator.%% Efl_Ui_Win_Indicator_Mode efl_ui_win_indicator_mode_get(const Eo *obj); void efl_ui_win_indicator_mode_set(Eo *obj, Efl_Ui_Win_Indicator_Mode type); \\ **[[:develop:api:efl:ui:win:property:keyboard_mode|keyboard_mode]]** //**(get, set)**//\\ > %%The keyboard mode of the window.%% Efl_Ui_Win_Keyboard_Mode efl_ui_win_keyboard_mode_get(const Eo *obj); void efl_ui_win_keyboard_mode_set(Eo *obj, Efl_Ui_Win_Keyboard_Mode mode); \\ **[[:develop:api:efl:ui:win:property:l10n_text|l10n_text]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:ui:l10n|Efl.Ui.L10n]]]//\\ > %%A unique string to be translated.%% const char *efl_ui_l10n_text_get(const Eo *obj, const char **domain); void efl_ui_l10n_text_set(Eo *obj, const char *label, const char *domain); \\ **[[:develop:api:efl:ui:win:property:language|language]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:ui:i18n|Efl.Ui.I18n]]]//\\ > %%The (human) language for this object.%% const char *efl_ui_language_get(const Eo *obj); void efl_ui_language_set(Eo *obj, const char *language); \\ **[[:develop:api:efl:ui:win:property:lock_enabled|lock_enabled]]** //**(get)**//// [Overridden from [[:develop:api:efl:input:state|Efl.Input.State]]]//\\ > Eina_Bool efl_input_lock_enabled_get(const Eo *obj, Efl_Input_Lock lock, const Efl_Input_Device *seat); \\ **[[:develop:api:efl:ui:win:method:lower_to_bottom|lower_to_bottom]]**// [Overridden from [[:develop:api:efl:gfx:stack|Efl.Gfx.Stack]]]//\\ > %%This action is ignored by the Window.%% void efl_gfx_stack_lower_to_bottom(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:maximized|maximized]]** //**(get, set)**//\\ > %%The maximized state of a window.%% Eina_Bool efl_ui_win_maximized_get(const Eo *obj); void efl_ui_win_maximized_set(Eo *obj, Eina_Bool maximized); \\ **[[:develop:api:efl:ui:win:property:minimized|minimized]]** //**(get, set)**//\\ > %%The minimized state of a window.%% Eina_Bool efl_ui_win_minimized_get(const Eo *obj); void efl_ui_win_minimized_set(Eo *obj, Eina_Bool state); \\ **[[:develop:api:efl:ui:win:property:modal|modal]]** //**(get, set)**//\\ > %%The modal state of a window.%% Efl_Ui_Win_Modal_Mode efl_ui_win_modal_get(const Eo *obj); void efl_ui_win_modal_set(Eo *obj, Efl_Ui_Win_Modal_Mode modal); \\ **[[:develop:api:efl:ui:win:property:modifier_enabled|modifier_enabled]]** //**(get)**//// [Overridden from [[:develop:api:efl:input:state|Efl.Input.State]]]//\\ > Eina_Bool efl_input_modifier_enabled_get(const Eo *obj, Efl_Input_Modifier mod, const Efl_Input_Device *seat); \\ **[[:develop:api:efl:ui:win:method:move_resize_start|move_resize_start]]**\\ > %%Start moving or resizing the window.%% Eina_Bool efl_ui_win_move_resize_start(Eo *obj, Efl_Ui_Win_Move_Resize_Mode mode); \\ **[[:develop:api:efl:ui:win:method:object_top_at_xy_get|object_top_at_xy_get]]**// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Retrieve the object stacked at the top of a given position in a canvas.%% Efl_Gfx_Entity *efl_canvas_scene_object_top_at_xy_get(const Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:ui:win:method:object_top_in_rectangle_get|object_top_in_rectangle_get]]**// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Retrieve the canvas object stacked at the top of a given rectangular region in a canvas%% Efl_Gfx_Entity *efl_canvas_scene_object_top_in_rectangle_get(const Eo *obj, Eina_Rect rect, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:ui:win:method:objects_at_xy_get|objects_at_xy_get]]**// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Retrieve a list of objects at a given position in a canvas.%% Eina_Iterator *efl_canvas_scene_objects_at_xy_get(Eo *obj, Eina_Position2D pos, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:ui:win:method:objects_in_rectangle_get|objects_in_rectangle_get]]**// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Retrieve a list of objects overlapping a given rectangular region in a canvas.%% Eina_Iterator *efl_canvas_scene_objects_in_rectangle_get(Eo *obj, Eina_Rect rect, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects); \\ **[[:develop:api:efl:ui:win:property:pointer_inside|pointer_inside]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:pointer|Efl.Canvas.Pointer]]]//\\ > Eina_Bool efl_canvas_pointer_inside_get(const Eo *obj, Efl_Input_Device *seat); \\ **[[:develop:api:efl:ui:win:method:pointer_iterate|pointer_iterate]]**\\ > %%Returns an iterator over the current known pointer positions.%% Eina_Iterator *efl_ui_win_pointer_iterate(const Eo *obj, Eina_Bool hover); \\ **[[:develop:api:efl:ui:win:property:pointer_position|pointer_position]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > Eina_Bool efl_canvas_scene_pointer_position_get(const Eo *obj, Efl_Input_Device *seat, Eina_Position2D *pos); \\ **[[:develop:api:efl:ui:win:property:position|position]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]]]//\\ > %%The 2D position of a canvas object.%% Eina_Position2D efl_gfx_entity_position_get(const Eo *obj); void efl_gfx_entity_position_set(Eo *obj, Eina_Position2D pos); \\ **[[:develop:api:efl:ui:win:property:prop_focus_skip|prop_focus_skip]]** //**(set)**//\\ > void efl_ui_win_prop_focus_skip_set(Eo *obj, Eina_Bool skip); \\ **[[:develop:api:efl:ui:win:method:provider_find|provider_find]]**// [Overridden from [[:develop:api:efl:object|Efl.Object]]]//\\ > %%Searches upwards in the object tree for a provider which knows the given class/interface.%% Efl_Object *efl_provider_find(const Eo *obj, const Efl_Class *klass); \\ **[[:develop:api:efl:ui:win:method:raise_to_top|raise_to_top]]**// [Overridden from [[:develop:api:efl:gfx:stack|Efl.Gfx.Stack]]]//\\ > %%Places the window at the top of the stack, so that it's not covered by any other window.%% void efl_gfx_stack_raise_to_top(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:screen_constrain|screen_constrain]]** //**(get, set)**//\\ > %%Constrain the maximum width and height of a window to the width and height of the screen.%% Eina_Bool efl_ui_win_screen_constrain_get(const Eo *obj); void efl_ui_win_screen_constrain_set(Eo *obj, Eina_Bool constrain); \\ **[[:develop:api:efl:ui:win:property:screen_dpi|screen_dpi]]** //**(get)**//// [Overridden from [[:develop:api:efl:screen|Efl.Screen]]]//\\ > void efl_screen_dpi_get(const Eo *obj, int *xdpi, int *ydpi); \\ **[[:develop:api:efl:ui:win:property:screen_rotation|screen_rotation]]** //**(get)**//// [Overridden from [[:develop:api:efl:screen|Efl.Screen]]]//\\ > int efl_screen_rotation_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:screen_scale_factor|screen_scale_factor]]** //**(get)**//// [Overridden from [[:develop:api:efl:screen|Efl.Screen]]]//\\ > float efl_screen_scale_factor_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:screen_size_in_pixels|screen_size_in_pixels]]** //**(get)**//// [Overridden from [[:develop:api:efl:screen|Efl.Screen]]]//\\ > Eina_Size2D efl_screen_size_in_pixels_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:seat|seat]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Get a seat by id.%% Efl_Input_Device *efl_canvas_scene_seat_get(const Eo *obj, int id); \\ **[[:develop:api:efl:ui:win:property:seat_default|seat_default]]** //**(get)**//// [Overridden from [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]]]//\\ > %%Get the default seat.%% Efl_Input_Device *efl_canvas_scene_seat_default_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:size|size]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]]]//\\ > %%The 2D size of a canvas object.%% Eina_Size2D efl_gfx_entity_size_get(const Eo *obj); void efl_gfx_entity_size_set(Eo *obj, Eina_Size2D size); \\ **[[:develop:api:efl:ui:win:property:stack_base|stack_base]]** //**(get, set)**//\\ > %%The stack base state of this window%% Eina_Bool efl_ui_win_stack_base_get(const Eo *obj); void efl_ui_win_stack_base_set(Eo *obj, Eina_Bool base); \\ **[[:develop:api:efl:ui:win:property:stack_id|stack_id]]** //**(get)**//\\ > const char *efl_ui_win_stack_id_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:stack_master_id|stack_master_id]]** //**(get, set)**//\\ > %%The window stack ID to use as the master top-level.%% const char *efl_ui_win_stack_master_id_get(const Eo *obj); void efl_ui_win_stack_master_id_set(Eo *obj, const char *id); \\ **[[:develop:api:efl:ui:win:method:stack_pop_to|stack_pop_to]]**\\ > %%Pop (delete) all windows in the stack above this window.%% void efl_ui_win_stack_pop_to(Eo *obj); \\ **[[:develop:api:efl:ui:win:property:sticky|sticky]]** //**(get, set)**//\\ > %%The sticky state of the window.%% Eina_Bool efl_ui_win_sticky_get(const Eo *obj); void efl_ui_win_sticky_set(Eo *obj, Eina_Bool sticky); \\ **[[:develop:api:efl:ui:win:property:text|text]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:text|Efl.Text]]]//\\ > %%The text string to be displayed by the given text object.%% const char *efl_text_get(const Eo *obj); void efl_text_set(Eo *obj, const char *text); \\ **[[:develop:api:efl:ui:win:property:urgent|urgent]]** //**(get, set)**//\\ > %%The urgent state of a window.%% Efl_Ui_Win_Urgent_Mode efl_ui_win_urgent_get(const Eo *obj); void efl_ui_win_urgent_set(Eo *obj, Efl_Ui_Win_Urgent_Mode urgent); \\ **[[:develop:api:efl:ui:win:property:visible|visible]]** //**(get, set)**//// [Overridden from [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]]]//\\ > %%The visibility of a canvas object.%% Eina_Bool efl_gfx_entity_visible_get(const Eo *obj); void efl_gfx_entity_visible_set(Eo *obj, Eina_Bool v); \\ **[[:develop:api:efl:ui:win:property:win_name|win_name]]** //**(get, set)**//\\ > %%The window name.%% const char *efl_ui_win_name_get(const Eo *obj); void efl_ui_win_name_set(Eo *obj, const char *name); \\ **[[:develop:api:efl:ui:win:property:win_role|win_role]]** //**(get, set)**//\\ > %%The role of the window.%% const char *efl_ui_win_role_get(const Eo *obj); void efl_ui_win_role_set(Eo *obj, const char *role); \\ **[[:develop:api:efl:ui:win:property:win_rotation|win_rotation]]** //**(get, set)**//\\ > %%The rotation of this window%% int efl_ui_win_rotation_get(const Eo *obj); void efl_ui_win_rotation_set(Eo *obj, int rotation); \\ **[[:develop:api:efl:ui:win:property:win_type|win_type]]** //**(get, set)**//\\ > %%The type of the window.%% Efl_Ui_Win_Type efl_ui_win_type_get(const Eo *obj); void efl_ui_win_type_set(Eo *obj, Efl_Ui_Win_Type type); \\ **[[:develop:api:efl:ui:win:property:wm_available_profiles|wm_available_profiles]]** //**(get, set)**//\\ > %%Available profiles on a window.%% const Eina_Array *efl_ui_win_wm_available_profiles_get(const Eo *obj); void efl_ui_win_wm_available_profiles_set(Eo *obj, const Eina_Array *profiles); \\ **[[:develop:api:efl:ui:win:property:wm_available_rotations|wm_available_rotations]]** //**(get, set)**//\\ > %%Defines which rotations this window supports.%% Eina_Bool efl_ui_win_wm_available_rotations_get(const Eo *obj, Eina_Bool *allow_0, Eina_Bool *allow_90, Eina_Bool *allow_180, Eina_Bool *allow_270); void efl_ui_win_wm_available_rotations_set(Eo *obj, Eina_Bool allow_0, Eina_Bool allow_90, Eina_Bool allow_180, Eina_Bool allow_270); \\ **[[:develop:api:efl:ui:win:property:elm_actions|elm_actions]]** //**(get)**// ''protected''// [Overridden from [[:develop:api:efl:access:widget:action|Efl.Access.Widget.Action]]]//\\ > const Efl_Access_Action_Data *efl_access_widget_action_elm_actions_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:property:extents|extents]]** //**(get, set)**// ''protected''// [Overridden from [[:develop:api:efl:access:component|Efl.Access.Component]]]//\\ > %%Geometry of accessible widget.%% Eina_Rect efl_access_component_extents_get(const Eo *obj, Eina_Bool screen_coords); Eina_Bool efl_access_component_extents_set(Eo *obj, Eina_Bool screen_coords, Eina_Rect rect); \\ **[[:develop:api:efl:ui:win:method:focus_manager_create|focus_manager_create]]** ''protected''// [Overridden from [[:develop:api:efl:ui:widget_focus_manager|Efl.Ui.Widget_Focus_Manager]]]//\\ > %%If the widget needs a focus manager, this function will be called.%% Efl_Ui_Focus_Manager *efl_ui_widget_focus_manager_create(Eo *obj, Efl_Ui_Focus_Object *root); \\ **[[:develop:api:efl:ui:win:method:on_focus_update|on_focus_update]]** ''protected''// [Overridden from [[:develop:api:efl:ui:focus:object|Efl.Ui.Focus.Object]]]//\\ > %%Virtual function handling focus in/out events on the widget.%% Eina_Bool efl_ui_focus_object_on_focus_update(Eo *obj); \\ **[[:develop:api:efl:ui:win:method:part_get|part_get]]** ''protected''// [Overridden from [[:develop:api:efl:part|Efl.Part]]]//\\ > %%Returns %%[[:develop:api:efl:ui:widget_part|Efl.Ui.Widget_Part]]%%.%% Efl_Object *efl_part_get(const Eo *obj, const char *name); \\ **[[:develop:api:efl:ui:win:property:state_set|state_set]]** //**(get)**// ''protected''// [Overridden from [[:develop:api:efl:access:object|Efl.Access.Object]]]//\\ > Efl_Access_State_Set efl_access_object_state_set_get(const Eo *obj); \\ **[[:develop:api:efl:ui:win:method:theme_apply|theme_apply]]** ''protected''// [Overridden from [[:develop:api:efl:ui:widget|Efl.Ui.Widget]]]//\\ > %%Virtual function called when the widget needs to re-apply its theme.%% Eina_Error efl_ui_widget_theme_apply(Eo *obj); \\ **[[:develop:api:efl:ui:win:method:widget_input_event_handler|widget_input_event_handler]]** ''protected''// [Overridden from [[:develop:api:efl:ui:widget|Efl.Ui.Widget]]]//\\ > %%Virtual function handling input events on the widget.%% Eina_Bool efl_ui_widget_input_event_handler(Eo *obj, const Efl_Event *eo_event, Efl_Canvas_Object *source); \\ ==== Inherited ==== ^ [[:develop:api:efl:access:action|Efl.Access.Action]] ^^^ | ''protected'' | **[[:develop:api:efl:access:action:property:action_localized_name|action_localized_name]]** //**(get)**// | | ^ [[:develop:api:efl:access:component|Efl.Access.Component]] ^^^ | ''protected'' | **[[:develop:api:efl:access:component:method:accessible_at_point_get|accessible_at_point_get]]** | %%Gets top component object occupying space at given coordinates.%% | | ''protected'' | **[[:develop:api:efl:access:component:method:contains|contains]]** | %%Contains accessible widget%% | | ''protected'' | **[[:develop:api:efl:access:component:property:screen_position|screen_position]]** //**(get, set)**// | %%Position of accessible widget.%% | | ''protected'' | **[[:develop:api:efl:access:component:property:z_order|z_order]]** //**(get)**// | | ^ [[:develop:api:efl:access:object|Efl.Access.Object]] ^^^ | ''static'' | **[[:develop:api:efl:access:object:property:access_root|access_root]]** //**(get)**// | | | | **[[:develop:api:efl:access:object:property:access_type|access_type]]** //**(get, set)**// | %%Type of accessibility object%% | | | **[[:develop:api:efl:access:object:method:attribute_append|attribute_append]]** | %%Add key-value pair identifying object extra attributes%% | | | **[[:develop:api:efl:access:object:method:attribute_del|attribute_del]]** | %%delete key-value pair identifying object extra attributes when key is given%% | | | **[[:develop:api:efl:access:object:method:attributes_clear|attributes_clear]]** | %%Removes all attributes in accessible object.%% | | | **[[:develop:api:efl:access:object:property:description|description]]** //**(get, set)**// | %%Contextual information about object.%% | | | **[[:develop:api:efl:access:object:method:relationship_append|relationship_append]]** | %%Defines the relationship between two accessible objects.%% | | | **[[:develop:api:efl:access:object:method:relationship_remove|relationship_remove]]** | %%Removes the relationship between two accessible objects.%% | | | **[[:develop:api:efl:access:object:method:relationships_clear|relationships_clear]]** | %%Removes all relationships in accessible object.%% | | | **[[:develop:api:efl:access:object:property:role|role]]** //**(get, set)**// | %%The role of the object in accessibility domain.%% | | | **[[:develop:api:efl:access:object:property:translation_domain|translation_domain]]** //**(get, set)**// | %%The translation domain of "name" and "description" properties.%% | | ''static'' ''protected'' | **[[:develop:api:efl:access:object:method:event_emit|event_emit]]** | %%Emit event%% | | ''static'' ''protected'' | **[[:develop:api:efl:access:object:method:event_handler_add|event_handler_add]]** | %%Register accessibility event listener%% | | ''static'' ''protected'' | **[[:develop:api:efl:access:object:method:event_handler_del|event_handler_del]]** | %%Deregister accessibility event listener%% | | ''protected'' | **[[:develop:api:efl:access:object:property:index_in_parent|index_in_parent]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:access:object:property:localized_role_name|localized_role_name]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:access:object:property:reading_info_type|reading_info_type]]** //**(get, set)**// | %%Reading information of an accessible object.%% | | ''protected'' | **[[:develop:api:efl:access:object:method:relations_get|relations_get]]** | %%Gets an all relations between accessible object and other accessible objects.%% | | ''protected'' | **[[:develop:api:efl:access:object:property:role_name|role_name]]** //**(get)**// | | ^ [[:develop:api:efl:access:widget:action|Efl.Access.Widget.Action]] ^^^ | ''protected'' | **[[:develop:api:efl:access:widget:action:property:action_description|action_description]]** //**(get, set)**// | %%Action description for given id%% | | ''protected'' | **[[:develop:api:efl:access:widget:action:method:action_do|action_do]]** | %%Performs action on given widget.%% | | ''protected'' | **[[:develop:api:efl:access:widget:action:method:action_keybinding_get|action_keybinding_get]]** | %%Gets configured keybinding for specific action and widget.%% | | ''protected'' | **[[:develop:api:efl:access:widget:action:property:action_name|action_name]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:access:widget:action:property:actions|actions]]** //**(get)**// | | ^ [[:develop:api:efl:canvas:group|Efl.Canvas.Group]] ^^^ | | **[[:develop:api:efl:canvas:group:method:group_change|group_change]]** | %%Marks the object as dirty.%% | | | **[[:develop:api:efl:canvas:group:method:group_member_is|group_member_is]]** | %%Finds out if a given object is a member of this group.%% | | | **[[:develop:api:efl:canvas:group:method:group_members_iterate|group_members_iterate]]** | %%Returns an iterator over the children of this object, which are canvas objects.%% | | | **[[:develop:api:efl:canvas:group:property:group_need_recalculate|group_need_recalculate]]** //**(get, set)**// | %%Indicates that the group's layout needs to be recalculated.%% | | | **[[:develop:api:efl:canvas:group:property:paragraph_direction|paragraph_direction]]** //**(get, set)**// | %%This handles text paragraph direction of the given object. Even if the given object is not textblock or text, its smart child objects can inherit the paragraph direction from the given object. The default paragraph direction is %%''inherit''%%.%% | | ''protected'' | **[[:develop:api:efl:canvas:group:property:group_clipper|group_clipper]]** //**(get)**// | | ^ [[:develop:api:efl:canvas:object|Efl.Canvas.Object]] ^^^ | | **[[:develop:api:efl:canvas:object:property:above|above]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:property:anti_alias|anti_alias]]** //**(get, set)**// | %%Whether or not the given Evas object is to be drawn anti-aliased.%% | | | **[[:develop:api:efl:canvas:object:property:below|below]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:property:clipped_objects|clipped_objects]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:method:clipped_objects_count|clipped_objects_count]]** | %%Returns the number of objects clipped by %%''obj''%%%% | | | **[[:develop:api:efl:canvas:object:property:coords_inside|coords_inside]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:method:event_freeze|event_freeze]]** | %%Freeze events of this object.%% | | | **[[:develop:api:efl:canvas:object:method:event_thaw|event_thaw]]** | %%Thaw events of object.%% | | | **[[:develop:api:efl:canvas:object:property:geometry|geometry]]** //**(get, set)**// | %%Rectangular geometry that combines both position and size.%% | | | **[[:develop:api:efl:canvas:object:method:gesture_manager_get|gesture_manager_get]]** | %%Returns current canvas's gesture manager%% | | | **[[:develop:api:efl:canvas:object:property:has_fixed_size|has_fixed_size]]** //**(get, set)**// | %%A hint for an object that its size will not change.%% | | | **[[:develop:api:efl:canvas:object:property:hint_align|hint_align]]** //**(get, set)**// | %%Hints for an object's alignment.%% | | | **[[:develop:api:efl:canvas:object:property:hint_fill|hint_fill]]** //**(get, set)**// | %%Hints for an object's fill property that used to specify "justify" or "fill" by some users. %%[[:develop:api:efl:gfx:hint:property:hint_fill|Efl.Gfx.Hint.hint_fill]]%% specify whether to fill the space inside the boundaries of a container/manager.%% | | | **[[:develop:api:efl:canvas:object:property:hint_margin|hint_margin]]** //**(get, set)**// | %%Hints for an object's margin or padding space.%% | | | **[[:develop:api:efl:canvas:object:property:hint_size_combined_max|hint_size_combined_max]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:property:hint_size_combined_min|hint_size_combined_min]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:property:hint_size_min|hint_size_min]]** //**(get, set)**// | %%Hints on the object's minimum size.%% | | ''protected set'' | **[[:develop:api:efl:canvas:object:property:hint_size_restricted_max|hint_size_restricted_max]]** //**(get, set)**// | %%Internal hints for an object's maximum size.%% | | ''protected set'' | **[[:develop:api:efl:canvas:object:property:hint_size_restricted_min|hint_size_restricted_min]]** //**(get, set)**// | %%Internal hints for an object's minimum size.%% | | | **[[:develop:api:efl:canvas:object:property:key_focus|key_focus]]** //**(get, set)**// | %%Indicates that this object is the keyboard event receiver on its canvas.%% | | | **[[:develop:api:efl:canvas:object:method:key_grab|key_grab]]** | %%Requests %%''keyname''%% key events be directed to %%''obj''%%.%% | | | **[[:develop:api:efl:canvas:object:method:key_ungrab|key_ungrab]]** | %%Removes the grab on %%''keyname''%% key events by %%''obj''%%.%% | | | **[[:develop:api:efl:canvas:object:property:layer|layer]]** //**(get, set)**// | %%The layer of its canvas that the given object will be part of.%% | | | **[[:develop:api:efl:canvas:object:property:loop|loop]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:property:pass_events|pass_events]]** //**(get, set)**// | %%Whether an Evas object is to pass (ignore) events.%% | | | **[[:develop:api:efl:canvas:object:property:pointer_mode|pointer_mode]]** //**(get, set)**// | %%Low-level pointer behaviour.%% | | | **[[:develop:api:efl:canvas:object:property:pointer_mode_by_device|pointer_mode_by_device]]** //**(get, set)**// | %%Low-level pointer behaviour by device. See %%[[:develop:api:efl:canvas:object:property:pointer_mode|Efl.Canvas.Object.pointer_mode.get]]%% and %%[[:develop:api:efl:canvas:object:property:pointer_mode|Efl.Canvas.Object.pointer_mode.set]]%% for more explanation.%% | | | **[[:develop:api:efl:canvas:object:property:precise_is_inside|precise_is_inside]]** //**(get, set)**// | %%Whether to use precise (usually expensive) point collision detection for a given Evas object.%% | | | **[[:develop:api:efl:canvas:object:property:propagate_events|propagate_events]]** //**(get, set)**// | %%Whether events on a smart object's member should be propagated up to its parent.%% | | | **[[:develop:api:efl:canvas:object:property:render_op|render_op]]** //**(get, set)**// | %%Render mode to be used for compositing the Evas object.%% | | | **[[:develop:api:efl:canvas:object:property:repeat_events|repeat_events]]** //**(get, set)**// | %%Whether an Evas object is to repeat events to objects below it.%% | | | **[[:develop:api:efl:canvas:object:property:seat_event_filter|seat_event_filter]]** //**(get, set)**// | %%Whether input events from a given seat are enabled. If the filter list is empty (no seat is disabled) this object will report mouse, keyboard and focus events from any seat, otherwise those events will only be reported if the event comes from a seat that is not in the list.%% | | | **[[:develop:api:efl:canvas:object:property:seat_focus|seat_focus]]** //**(get)**// | | | | **[[:develop:api:efl:canvas:object:method:seat_focus_add|seat_focus_add]]** | %%Add a seat to the focus list.%% | | | **[[:develop:api:efl:canvas:object:method:seat_focus_check|seat_focus_check]]** | %%Check if this object is focused by a given seat%% | | | **[[:develop:api:efl:canvas:object:method:seat_focus_del|seat_focus_del]]** | %%Remove a seat from the focus list.%% | | | **[[:develop:api:efl:canvas:object:method:stack_above|stack_above]]** | %%Stack %%''obj''%% immediately %%''above''%%%% | | | **[[:develop:api:efl:canvas:object:method:stack_below|stack_below]]** | %%Stack %%''obj''%% immediately %%''below''%%%% | | ''protected'' | **[[:develop:api:efl:canvas:object:property:render_parent|render_parent]]** //**(get)**// | | ^ [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]] ^^^ | | **[[:develop:api:efl:canvas:scene:method:seats|seats]]** | %%Iterate over the available input device seats for the canvas.%% | ^ [[:develop:api:efl:config|Efl.Config]] ^^^ | | **[[:develop:api:efl:config:property:config|config]]** //**(get, set)**// | %%A generic configuration value, referred to by name.%% | ^ [[:develop:api:efl:gfx:color|Efl.Gfx.Color]] ^^^ | | **[[:develop:api:efl:gfx:color:property:color_code|color_code]]** //**(get, set)**// | %%Hexadecimal color code of given Evas object (#RRGGBBAA).%% | ^ [[:develop:api:efl:gfx:mapping|Efl.Gfx.Mapping]] ^^^ | | **[[:develop:api:efl:gfx:mapping:method:lighting_3d|lighting_3d]]** | %%Apply a lighting effect on the object.%% | | | **[[:develop:api:efl:gfx:mapping:method:lighting_3d_absolute|lighting_3d_absolute]]** | %%Apply a lighting effect to the object.%% | | | **[[:develop:api:efl:gfx:mapping:property:mapping_alpha|mapping_alpha]]** //**(get, set)**// | %%Alpha flag for map rendering.%% | | | **[[:develop:api:efl:gfx:mapping:property:mapping_clockwise|mapping_clockwise]]** //**(get)**// | | | | **[[:develop:api:efl:gfx:mapping:property:mapping_color|mapping_color]]** //**(get, set)**// | %%Color of a vertex in the map.%% | | | **[[:develop:api:efl:gfx:mapping:property:mapping_coord_absolute|mapping_coord_absolute]]** //**(get, set)**// | %%A point's absolute coordinate on the canvas.%% | | | **[[:develop:api:efl:gfx:mapping:method:mapping_has|mapping_has]]** | %%Read-only property indicating whether an object is mapped.%% | | | **[[:develop:api:efl:gfx:mapping:property:mapping_point_count|mapping_point_count]]** //**(get, set)**// | %%Number of points of a map.%% | | | **[[:develop:api:efl:gfx:mapping:method:mapping_reset|mapping_reset]]** | %%Resets the map transformation to its default state.%% | | | **[[:develop:api:efl:gfx:mapping:property:mapping_smooth|mapping_smooth]]** //**(get, set)**// | %%Smoothing state for map rendering.%% | | | **[[:develop:api:efl:gfx:mapping:property:mapping_uv|mapping_uv]]** //**(get, set)**// | %%Map point's U and V texture source point.%% | | | **[[:develop:api:efl:gfx:mapping:method:perspective_3d|perspective_3d]]** | %%Apply a perspective transform to the map%% | | | **[[:develop:api:efl:gfx:mapping:method:perspective_3d_absolute|perspective_3d_absolute]]** | %%Apply a perspective transform to the map%% | | | **[[:develop:api:efl:gfx:mapping:method:rotate|rotate]]** | %%Apply a rotation to the object.%% | | | **[[:develop:api:efl:gfx:mapping:method:rotate_3d|rotate_3d]]** | %%Rotate the object around 3 axes in 3D.%% | | | **[[:develop:api:efl:gfx:mapping:method:rotate_3d_absolute|rotate_3d_absolute]]** | %%Rotate the object around 3 axes in 3D, using absolute coordinates.%% | | | **[[:develop:api:efl:gfx:mapping:method:rotate_absolute|rotate_absolute]]** | %%Apply a rotation to the object, using absolute coordinates.%% | | | **[[:develop:api:efl:gfx:mapping:method:rotate_quat|rotate_quat]]** | %%Rotate the object in 3D using a unit quaternion.%% | | | **[[:develop:api:efl:gfx:mapping:method:rotate_quat_absolute|rotate_quat_absolute]]** | %%Rotate the object in 3D using a unit quaternion, using absolute coordinates.%% | | | **[[:develop:api:efl:gfx:mapping:method:translate|translate]]** | %%Apply a translation to the object using map.%% | | | **[[:develop:api:efl:gfx:mapping:method:zoom|zoom]]** | %%Apply a zoom to the object.%% | | | **[[:develop:api:efl:gfx:mapping:method:zoom_absolute|zoom_absolute]]** | %%Apply a zoom to the object, using absolute coordinates.%% | ^ [[:develop:api:efl:loop_consumer|Efl.Loop_Consumer]] ^^^ | | **[[:develop:api:efl:loop_consumer:method:future_rejected|future_rejected]]** | %%Creates a new future that is already rejected to a specified error using the %%[[:develop:api:efl:loop_consumer:property:loop|Efl.Loop_Consumer.loop.get]]%%.%% | | | **[[:develop:api:efl:loop_consumer:method:future_resolved|future_resolved]]** | %%Creates a new future that is already resolved to a value.%% | | | **[[:develop:api:efl:loop_consumer:property:parent|parent]]** //**(get, set)**// | %%The parent of an object.%% | | | **[[:develop:api:efl:loop_consumer:method:promise_new|promise_new]]** | %%Create a new promise with the scheduler coming from the loop provided by this object.%% | ^ [[:develop:api:efl:object|Efl.Object]] ^^^ | | **[[:develop:api:efl:object:property:allow_parent_unref|allow_parent_unref]]** //**(get, set)**// | %%Allow an object to be deleted by unref even if it has a parent.%% | | | **[[:develop:api:efl:object:method:children_iterator_new|children_iterator_new]]** | %%Get an iterator on all children.%% | | | **[[:develop:api:efl:object:property:comment|comment]]** //**(get, set)**// | %%A human readable comment for the object.%% | | | **[[:develop:api:efl:object:method:composite_attach|composite_attach]]** | %%Make an object a composite object of another.%% | | | **[[:develop:api:efl:object:method:composite_detach|composite_detach]]** | %%Detach a composite object from another object.%% | | | **[[:develop:api:efl:object:method:composite_part_is|composite_part_is]]** | %%Check if an object is part of a composite object.%% | | | **[[:develop:api:efl:object:method:event_callback_forwarder_del|event_callback_forwarder_del]]** | %%Remove an event callback forwarder for a specified event and object.%% | | | **[[:develop:api:efl:object:method:event_callback_forwarder_priority_add|event_callback_forwarder_priority_add]]** | %%Add an event callback forwarder that will make this object emit an event whenever another object (%%''source''%%) emits it. The event is said to be forwarded from %%''source''%% to this object.%% | | | **[[:develop:api:efl:object:method:event_callback_stop|event_callback_stop]]** | %%Stop the current callback call.%% | | | **[[:develop:api:efl:object:property:event_freeze_count|event_freeze_count]]** //**(get)**// | | | ''static'' | **[[:develop:api:efl:object:method:event_global_freeze|event_global_freeze]]** | %%Globally freeze events for ALL EFL OBJECTS.%% | | ''static'' | **[[:develop:api:efl:object:property:event_global_freeze_count|event_global_freeze_count]]** //**(get)**// | | | ''static'' | **[[:develop:api:efl:object:method:event_global_thaw|event_global_thaw]]** | %%Globally thaw events for ALL EFL OBJECTS.%% | | | **[[:develop:api:efl:object:property:finalized|finalized]]** //**(get)**// | | | | **[[:develop:api:efl:object:property:invalidated|invalidated]]** //**(get)**// | | | | **[[:develop:api:efl:object:property:invalidating|invalidating]]** //**(get)**// | | | | **[[:develop:api:efl:object:property:name|name]]** //**(get, set)**// | %%The name of the object.%% | | | **[[:develop:api:efl:object:method:name_find|name_find]]** | %%Find a child object with the given name and return it.%% | | | **[[:develop:api:efl:object:method:provider_register|provider_register]]** | %%Will register a manager of a specific class to be answered by %%[[:develop:api:efl:object:method:provider_find|Efl.Object.provider_find]]%%.%% | | | **[[:develop:api:efl:object:method:provider_unregister|provider_unregister]]** | %%Will unregister a manager of a specific class that was previously registered and answered by %%[[:develop:api:efl:object:method:provider_find|Efl.Object.provider_find]]%%.%% | ^ [[:develop:api:efl:ui:dnd|Efl.Ui.Dnd]] ^^^ | | **[[:develop:api:efl:ui:dnd:method:drag_action_set|drag_action_set]]** | %%Set the action for the drag%% | | | **[[:develop:api:efl:ui:dnd:method:drag_cancel|drag_cancel]]** | %%Cancel the on-going drag%% | | | **[[:develop:api:efl:ui:dnd:method:drag_start|drag_start]]** | %%Start a drag and drop process at the drag side. During dragging, there are three events emitted as belows: - EFL_UI_DND_EVENT_DRAG_POS - EFL_UI_DND_EVENT_DRAG_ACCEPT - EFL_UI_DND_EVENT_DRAG_DONE%% | | | **[[:develop:api:efl:ui:dnd:method:drop_target_add|drop_target_add]]** | %%Make the current object as drop target. There are four events emitted: - EFL_UI_DND_EVENT_DRAG_ENTER - EFL_UI_DND_EVENT_DRAG_LEAVE - EFL_UI_DND_EVENT_DRAG_POS - EFL_UI_DND_EVENT_DRAG_DROP.%% | | | **[[:develop:api:efl:ui:dnd:method:drop_target_del|drop_target_del]]** | %%Delete the dropable status from object%% | ^ [[:develop:api:efl:ui:focus:manager|Efl.Ui.Focus.Manager]] ^^^ | | **[[:develop:api:efl:ui:focus:manager:property:border_elements|border_elements]]** //**(get)**// | | | | **[[:develop:api:efl:ui:focus:manager:method:dirty_logic_freeze|dirty_logic_freeze]]** | %%Disables the cache invalidation when an object is moved.%% | | | **[[:develop:api:efl:ui:focus:manager:method:dirty_logic_unfreeze|dirty_logic_unfreeze]]** | %%Enables the cache invalidation when an object is moved.%% | | | **[[:develop:api:efl:ui:focus:manager:method:fetch|fetch]]** | %%Fetches the data from a registered node.%% | | | **[[:develop:api:efl:ui:focus:manager:method:logical_end|logical_end]]** | %%Returns the last logical object.%% | | | **[[:develop:api:efl:ui:focus:manager:property:manager_focus|manager_focus]]** //**(get, set)**// | %%The element which is currently focused by this manager.%% | | | **[[:develop:api:efl:ui:focus:manager:method:move|move]]** | %%Moves the focus in the given direction to the next regular widget.%% | | | **[[:develop:api:efl:ui:focus:manager:method:pop_history_stack|pop_history_stack]]** | %%Removes the uppermost history element, and focuses the previous one.%% | | | **[[:develop:api:efl:ui:focus:manager:property:redirect|redirect]]** //**(get, set)**// | %%Add another manager to serve the move requests.%% | | | **[[:develop:api:efl:ui:focus:manager:method:request_move|request_move]]** | %%Returns the object in the %%''direction''%% from %%''child''%%.%% | | | **[[:develop:api:efl:ui:focus:manager:method:request_subchild|request_subchild]]** | %%Returns the widget in the direction next.%% | | | **[[:develop:api:efl:ui:focus:manager:method:reset_history|reset_history]]** | %%Resets the history stack of this manager object. This means the uppermost element will be unfocused, and all other elements will be removed from the remembered list.%% | | | **[[:develop:api:efl:ui:focus:manager:property:root|root]]** //**(get, set)**// | %%Root node for all logical sub-trees.%% | | | **[[:develop:api:efl:ui:focus:manager:method:setup_on_first_touch|setup_on_first_touch]]** | %%Called when this manager is set as redirect.%% | | | **[[:develop:api:efl:ui:focus:manager:property:viewport_elements|viewport_elements]]** //**(get)**// | | ^ [[:develop:api:efl:ui:focus:object|Efl.Ui.Focus.Object]] ^^^ | | **[[:develop:api:efl:ui:focus:object:method:setup_order|setup_order]]** | %%Tells the object that its children will be queried soon by the focus manager. Overwrite this to have a chance to update the order of the children. Deleting items in this call will result in undefined behaviour and may cause your system to crash.%% | | ''protected'' | **[[:develop:api:efl:ui:focus:object:property:child_focus|child_focus]]** //**(get, set)**// | %%Indicates if a child of this object has focus set to true.%% | | ''protected'' | **[[:develop:api:efl:ui:focus:object:method:setup_order_non_recursive|setup_order_non_recursive]]** | %%This is called when %%[[:develop:api:efl:ui:focus:object:method:setup_order|Efl.Ui.Focus.Object.setup_order]]%% is called, but only on the first call, additional recursive calls to %%[[:develop:api:efl:ui:focus:object:method:setup_order|Efl.Ui.Focus.Object.setup_order]]%% will not call this function again.%% | ^ [[:develop:api:efl:ui:selection|Efl.Ui.Selection]] ^^^ | | **[[:develop:api:efl:ui:selection:method:has_owner|has_owner]]** | %%Determine whether the selection data has owner%% | | | **[[:develop:api:efl:ui:selection:method:selection_clear|selection_clear]]** | %%Clear the selection data from the object%% | | | **[[:develop:api:efl:ui:selection:method:selection_get|selection_get]]** | %%Get the data from the object that has selection%% | | | **[[:develop:api:efl:ui:selection:method:selection_set|selection_set]]** | %%Set the selection data to the object%% | ^ [[:develop:api:efl:ui:widget|Efl.Ui.Widget]] ^^^ | | **[[:develop:api:efl:ui:widget:property:access_info|access_info]]** //**(get, set)**// | %%Accessibility information.%% | | | **[[:develop:api:efl:ui:widget:property:clipper|clipper]]** //**(get, set)**// | %%Clip one object to another.%% | | | **[[:develop:api:efl:ui:widget:property:color|color]]** //**(get, set)**// | %%This will set the color on every object in the sub-tree including those that are not %%[[:develop:api:efl:ui:widget|Efl.Ui.Widget]]%% (like simple %%[[:develop:api:efl:canvas:object|Efl.Canvas.Object]]%% objects that are added via %%[[:develop:api:efl:canvas:group:method:group_member_add|Efl.Canvas.Group.group_member_add]]%%).%% | | | **[[:develop:api:efl:ui:widget:property:cursor|cursor]]** //**(get, set)**// | %%The cursor to be shown when mouse is over the object%% | | | **[[:develop:api:efl:ui:widget:property:cursor_style|cursor_style]]** //**(get, set)**// | %%A different style for the cursor.%% | | | **[[:develop:api:efl:ui:widget:property:cursor_theme_search_enabled|cursor_theme_search_enabled]]** //**(get, set)**// | %%Whether the cursor may be looked in the theme or not.%% | | | **[[:develop:api:efl:ui:widget:property:disabled|disabled]]** //**(get, set)**// | %%Whether the widget is enabled (accepts and reacts to user inputs).%% | | | **[[:develop:api:efl:ui:widget:property:focus_allow|focus_allow]]** //**(get, set)**// | %%The ability for a widget to be focused.%% | | | **[[:develop:api:efl:ui:widget:property:focus_geometry|focus_geometry]]** //**(get)**// | | | | **[[:develop:api:efl:ui:widget:property:focus_manager|focus_manager]]** //**(get)**// | | | | **[[:develop:api:efl:ui:widget:property:focus_move_policy|focus_move_policy]]** //**(get, set)**// | %%The widget's focus move policy.%% | | | **[[:develop:api:efl:ui:widget:property:focus_move_policy_automatic|focus_move_policy_automatic]]** //**(get, set)**// | %%Control the widget's focus_move_policy mode setting.%% | | | **[[:develop:api:efl:ui:widget:property:focus_parent|focus_parent]]** //**(get)**// | | | | **[[:develop:api:efl:ui:widget:method:group_calculate|group_calculate]]** | %%Triggers an immediate recalculation of this object's geometry.%% | | | **[[:develop:api:efl:ui:widget:method:group_member_add|group_member_add]]** | %%Set a canvas object as a member of a given group (or smart object).%% | | | **[[:develop:api:efl:ui:widget:method:group_member_remove|group_member_remove]]** | %%Removes a member object from a given smart object.%% | | | **[[:develop:api:efl:ui:widget:method:invalidate|invalidate]]** | %%Implement this method to perform special actions when your object loses its parent, if you need to.%% | | | **[[:develop:api:efl:ui:widget:property:mirrored|mirrored]]** //**(get, set)**// | %%Whether this object should be mirrored.%% | | | **[[:develop:api:efl:ui:widget:property:mirrored_automatic|mirrored_automatic]]** //**(get, set)**// | %%Whether the property %%[[:develop:api:efl:ui:i18n:property:mirrored|Efl.Ui.I18n.mirrored]]%% should be set automatically.%% | | | **[[:develop:api:efl:ui:widget:property:model|model]]** //**(get, set)**// | %%Model that is/will be%% | | | **[[:develop:api:efl:ui:widget:property:no_render|no_render]]** //**(get, set)**// | %%Disables all rendering on the canvas.%% | | | **[[:develop:api:efl:ui:widget:method:property_bind|property_bind]]** | %%bind property data with the given key string. when the data is ready or changed, bind the data to the key action and process promised work.%% | | | **[[:develop:api:efl:ui:widget:property:scale|scale]]** //**(get, set)**// | %%The scaling factor of an object.%% | | | **[[:develop:api:efl:ui:widget:method:scroll_freeze_pop|scroll_freeze_pop]]** | %%Pop scroller freeze%% | | | **[[:develop:api:efl:ui:widget:method:scroll_freeze_push|scroll_freeze_push]]** | %%Push scroller freeze%% | | | **[[:develop:api:efl:ui:widget:method:scroll_hold_pop|scroll_hold_pop]]** | %%Pop scroller hold%% | | | **[[:develop:api:efl:ui:widget:method:scroll_hold_push|scroll_hold_push]]** | %%Push scroll hold%% | | | **[[:develop:api:efl:ui:widget:property:style|style]]** //**(get, set)**// | %%The widget style to use.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:property:access_children|access_children]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:ui:widget:property:attributes|attributes]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:ui:widget:method:focus_grab|focus_grab]]** | %%Focuses accessible widget.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:property:focus_highlight_geometry|focus_highlight_geometry]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:ui:widget:method:focus_state_apply|focus_state_apply]]** | %%Apply a new focus state on the widget.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:property:interest_region|interest_region]]** //**(get)**// | | | ''protected'' | **[[:develop:api:efl:ui:widget:method:on_access_activate|on_access_activate]]** | %%Hook function called when widget is activated through accessibility.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:method:on_access_update|on_access_update]]** | %%Hook function called when accessibility is changed on the widget.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:property:resize_object|resize_object]]** //**(set)**// | | | ''protected'' | **[[:develop:api:efl:ui:widget:method:translation_update|translation_update]]** | %%This implements the calls to %%''gettext''%%() and %%''text_set''%%().%% | | ''protected'' | **[[:develop:api:efl:ui:widget:property:widget_parent|widget_parent]]** //**(get, set)**// | %%The internal parent of this widget.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:method:widget_sub_object_add|widget_sub_object_add]]** | %%Virtual function customizing sub objects being added.%% | | ''protected'' | **[[:develop:api:efl:ui:widget:method:widget_sub_object_del|widget_sub_object_del]]** | %%Virtual function customizing sub objects being removed.%% | ===== Events ===== **[[:develop:api:efl:ui:win:event:delete_request|delete,request]]**\\ > %%Called when the window receives a delete request%% EFL_UI_WIN_EVENT_DELETE_REQUEST(void) \\ **[[:develop:api:efl:ui:win:event:elm_action_block_menu|elm,action,block_menu]]**\\ > %%Called when elementary block menu action occurs%% EFL_UI_WIN_EVENT_ELM_ACTION_BLOCK_MENU(void, @beta) \\ **[[:develop:api:efl:ui:win:event:fullscreen_changed|fullscreen,changed]]**\\ > %%Called when window is set to or from fullscreen%% EFL_UI_WIN_EVENT_FULLSCREEN_CHANGED(Eina_Bool) \\ **[[:develop:api:efl:ui:win:event:indicator_prop_changed|indicator,prop,changed]]**\\ > %%Called when indicator is property changed%% EFL_UI_WIN_EVENT_INDICATOR_PROP_CHANGED(void, @beta) \\ **[[:develop:api:efl:ui:win:event:maximized_changed|maximized,changed]]**\\ > %%Called when window is set to or from maximized%% EFL_UI_WIN_EVENT_MAXIMIZED_CHANGED(Eina_Bool) \\ **[[:develop:api:efl:ui:win:event:minimized|minimized]]**\\ > %%Called when window is minimized%% EFL_UI_WIN_EVENT_MINIMIZED(void) \\ **[[:develop:api:efl:ui:win:event:normal|normal]]**\\ > %%Called when window is set to normal state%% EFL_UI_WIN_EVENT_NORMAL(void) \\ **[[:develop:api:efl:ui:win:event:pause|pause]]**\\ > %%Called when the window is not going be displayed for some time%% EFL_UI_WIN_EVENT_PAUSE(void) \\ **[[:develop:api:efl:ui:win:event:profile_changed|profile,changed]]**\\ > %%Called when profile is changed%% EFL_UI_WIN_EVENT_PROFILE_CHANGED(void, @beta) \\ **[[:develop:api:efl:ui:win:event:resume|resume]]**\\ > %%Called before a window is rendered after a pause event%% EFL_UI_WIN_EVENT_RESUME(void) \\ **[[:develop:api:efl:ui:win:event:stick|stick]]**\\ > %%Called when window is set as sticky%% EFL_UI_WIN_EVENT_STICK(void, @beta) \\ **[[:develop:api:efl:ui:win:event:theme_changed|theme,changed]]**\\ > %%Called when theme is changed%% EFL_UI_WIN_EVENT_THEME_CHANGED(void) \\ **[[:develop:api:efl:ui:win:event:unstick|unstick]]**\\ > %%Called when window is no longer set as sticky%% EFL_UI_WIN_EVENT_UNSTICK(void, @beta) \\ **[[:develop:api:efl:ui:win:event:win_rotation_changed|win_rotation,changed]]**\\ > %%Called when window rotation is changed, sends current rotation in degrees%% EFL_UI_WIN_EVENT_WIN_ROTATION_CHANGED(int) \\ **[[:develop:api:efl:ui:win:event:withdrawn|withdrawn]]**\\ > %%Called when window is withdrawn%% EFL_UI_WIN_EVENT_WITHDRAWN(void, @beta) \\ **[[:develop:api:efl:ui:win:event:wm_rotation_changed|wm,rotation,changed]]**\\ > %%Called when window manager rotation is changed%% EFL_UI_WIN_EVENT_WM_ROTATION_CHANGED(void, @beta) \\ ==== Inherited ==== ^ [[:develop:api:efl:access:object|Efl.Access.Object]] ^^^ | | **[[:develop:api:efl:access:object:event:active_descendant_changed|active,descendant,changed]]** | %%Called when active state of descendant has changed%% | | | **[[:develop:api:efl:access:object:event:added|added]]** | %%Called when item is added%% | | | **[[:develop:api:efl:access:object:event:bounds_changed|bounds,changed]]** | %%Called when boundaries have changed%% | | | **[[:develop:api:efl:access:object:event:children_changed|children,changed]]** | %%Called when children have changed%% | | | **[[:develop:api:efl:access:object:event:property_changed|property,changed]]** | %%Called when property has changed%% | | | **[[:develop:api:efl:access:object:event:removed|removed]]** | %%Called when item is removed%% | | | **[[:develop:api:efl:access:object:event:state_changed|state,changed]]** | %%Called when state has changed%% | | | **[[:develop:api:efl:access:object:event:visible_data_changed|visible,data,changed]]** | %%Called when visibility has changed%% | ^ [[:develop:api:efl:access:window|Efl.Access.Window]] ^^^ | | **[[:develop:api:efl:access:window:event:window_activated|window,activated]]** | %%Called when window has been activated. (focused)%% | | | **[[:develop:api:efl:access:window:event:window_created|window,created]]** | %%Called when new window has been created.%% | | | **[[:develop:api:efl:access:window:event:window_deactivated|window,deactivated]]** | %%Called when window has been deactivated (unfocused).%% | | | **[[:develop:api:efl:access:window:event:window_destroyed|window,destroyed]]** | %%Called when window has been destroyed.%% | | | **[[:develop:api:efl:access:window:event:window_maximized|window,maximized]]** | %%Called when window has been maximized%% | | | **[[:develop:api:efl:access:window:event:window_minimized|window,minimized]]** | %%Called when window has been minimized%% | | | **[[:develop:api:efl:access:window:event:window_restored|window,restored]]** | %%Called when window has been restored%% | ^ [[:develop:api:efl:canvas:group|Efl.Canvas.Group]] ^^^ | | **[[:develop:api:efl:canvas:group:event:member_added|member,added]]** | %%Called when a member is added to the group.%% | | | **[[:develop:api:efl:canvas:group:event:member_removed|member,removed]]** | %%Called when a member is removed from the group.%% | ^ [[:develop:api:efl:canvas:object|Efl.Canvas.Object]] ^^^ | | **[[:develop:api:efl:canvas:object:event:animator_tick|animator,tick]]** | %%Animator tick synchronized with screen vsync if possible.%% | ^ [[:develop:api:efl:canvas:scene|Efl.Canvas.Scene]] ^^^ | | **[[:develop:api:efl:canvas:scene:event:device_added|device,added]]** | %%Called when input device was added%% | | | **[[:develop:api:efl:canvas:scene:event:device_changed|device,changed]]** | %%Called when input device changed%% | | | **[[:develop:api:efl:canvas:scene:event:device_removed|device,removed]]** | %%Called when input device was removed%% | | | **[[:develop:api:efl:canvas:scene:event:object_focus_in|object,focus,in]]** | %%Called when object got focus%% | | | **[[:develop:api:efl:canvas:scene:event:object_focus_out|object,focus,out]]** | %%Called when object lost focus%% | | | **[[:develop:api:efl:canvas:scene:event:render_post|render,post]]** | %%Called when post render happens%% | | | **[[:develop:api:efl:canvas:scene:event:render_pre|render,pre]]** | %%Called when pre render happens%% | | | **[[:develop:api:efl:canvas:scene:event:scene_focus_in|scene,focus,in]]** | %%Called when scene got focus%% | | | **[[:develop:api:efl:canvas:scene:event:scene_focus_out|scene,focus,out]]** | %%Called when scene lost focus%% | ^ [[:develop:api:efl:content|Efl.Content]] ^^^ | | **[[:develop:api:efl:content:event:content_changed|content,changed]]** | %%Sent after the content is set or unset using the current content object.%% | ^ [[:develop:api:efl:gesture:events|Efl.Gesture.Events]] ^^^ | | **[[:develop:api:efl:gesture:events:event:gesture_double_tap|gesture,double_tap]]** | %%Emitted when a Double-tap gesture has been detected. A Double-tap gesture consists of two taps on the screen (or clicks of the mouse) in quick succession. If the second one is delayed for too long they will be detected as two independent %%[[:develop:api:efl:gesture:events:event:gesture,tap|Efl.Gesture.Events.gesture,tap]]%% events.%% | | | **[[:develop:api:efl:gesture:events:event:gesture_flick|gesture,flick]]** | %%Emitted when a Flick gesture has been detected.%% | | | **[[:develop:api:efl:gesture:events:event:gesture_long_tap|gesture,long_tap]]** | %%Emitted when a Long-tap gesture has been detected. A Long-tap gesture consists of a touch of the screen (or click of the mouse) followed by a release after some time. If the release happens too quickly a %%[[:develop:api:efl:gesture:events:event:gesture,tap|Efl.Gesture.Events.gesture,tap]]%% event will be emitted instead.%% | | | **[[:develop:api:efl:gesture:events:event:gesture_momentum|gesture,momentum]]** | %%Emitted when a Momentum gesture has been detected. A Momentum gesture consists of a quick displacement of the finger while touching the screen (or while holding down a mouse button).%% | | | **[[:develop:api:efl:gesture:events:event:gesture_tap|gesture,tap]]** | %%Emitted when a Tap gesture has been detected. A Tap gesture consists of a touch of the screen (or click of the mouse) quickly followed by a release. If the release happens too late a %%[[:develop:api:efl:gesture:events:event:gesture,long_tap|Efl.Gesture.Events.gesture,long_tap]]%% event will be emitted instead.%% | | | **[[:develop:api:efl:gesture:events:event:gesture_triple_tap|gesture,triple_tap]]** | %%Emitted when a Triple-tap gesture has been detected. A Triple-tap gesture consists of three taps on the screen (or clicks of the mouse) in quick succession. If any of them is delayed for too long they will be detected as independent %%[[:develop:api:efl:gesture:events:event:gesture,tap|Efl.Gesture.Events.gesture,tap]]%% or %%[[:develop:api:efl:gesture:events:event:gesture,double_tap|Efl.Gesture.Events.gesture,double_tap]]%% events.%% | | | **[[:develop:api:efl:gesture:events:event:gesture_zoom|gesture,zoom]]** | %%Emitted when a Zoom gesture has been detected. A Zoom gesture consists of two fingers touching the screen and separating ("zoom in") or getting closer ("zoom out" or "pinch"). This gesture cannot be performed with a mouse as it requires more than one pointer.%% | ^ [[:develop:api:efl:gfx:entity|Efl.Gfx.Entity]] ^^^ | | **[[:develop:api:efl:gfx:entity:event:position_changed|position,changed]]** | %%Object was moved, its position during the event is the new one.%% | | | **[[:develop:api:efl:gfx:entity:event:size_changed|size,changed]]** | %%Object was resized, its size during the event is the new one.%% | | | **[[:develop:api:efl:gfx:entity:event:visibility_changed|visibility,changed]]** | %%Object's visibility state changed, the event value is the new state.%% | ^ [[:develop:api:efl:gfx:hint|Efl.Gfx.Hint]] ^^^ | | **[[:develop:api:efl:gfx:hint:event:hints_changed|hints,changed]]** | %%Object hints changed.%% | ^ [[:develop:api:efl:gfx:stack|Efl.Gfx.Stack]] ^^^ | | **[[:develop:api:efl:gfx:stack:event:stacking_changed|stacking,changed]]** | %%Object stacking was changed.%% | ^ [[:develop:api:efl:input:interface|Efl.Input.Interface]] ^^^ | | **[[:develop:api:efl:input:interface:event:finger_down|finger,down]]** | %%Finger pressed (finger id is known).%% | | | **[[:develop:api:efl:input:interface:event:finger_move|finger,move]]** | %%Finger moved (current and previous positions are known).%% | | | **[[:develop:api:efl:input:interface:event:finger_up|finger,up]]** | %%Finger released (finger id is known).%% | | | **[[:develop:api:efl:input:interface:event:focus_in|focus,in]]** | %%A focus in event.%% | | | **[[:develop:api:efl:input:interface:event:focus_out|focus,out]]** | %%A focus out event.%% | | | **[[:develop:api:efl:input:interface:event:hold|hold]]** | %%All input events are on hold or resumed.%% | | | **[[:develop:api:efl:input:interface:event:key_down|key,down]]** | %%Keyboard key press.%% | | | **[[:develop:api:efl:input:interface:event:key_up|key,up]]** | %%Keyboard key release.%% | | | **[[:develop:api:efl:input:interface:event:pointer_axis|pointer,axis]]** | %%Pen or other axis event update.%% | | | **[[:develop:api:efl:input:interface:event:pointer_cancel|pointer,cancel]]** | %%Main pointer button press was cancelled (button id is known). This can happen in rare cases when the window manager passes the focus to a more urgent window, for instance. You probably don't need to listen to this event, as it will be accompanied by an up event.%% | | | **[[:develop:api:efl:input:interface:event:pointer_down|pointer,down]]** | %%Main pointer button pressed (button id is known).%% | | | **[[:develop:api:efl:input:interface:event:pointer_in|pointer,in]]** | %%Pointer entered a window or a widget.%% | | | **[[:develop:api:efl:input:interface:event:pointer_move|pointer,move]]** | %%Main pointer move (current and previous positions are known).%% | | | **[[:develop:api:efl:input:interface:event:pointer_out|pointer,out]]** | %%Pointer left a window or a widget.%% | | | **[[:develop:api:efl:input:interface:event:pointer_up|pointer,up]]** | %%Main pointer button released (button id is known).%% | | | **[[:develop:api:efl:input:interface:event:pointer_wheel|pointer,wheel]]** | %%Mouse wheel event.%% | ^ [[:develop:api:efl:object|Efl.Object]] ^^^ | | **[[:develop:api:efl:object:event:del|del]]** | %%Object is being deleted. See %%[[:develop:api:efl:object:method:destructor|Efl.Object.destructor]]%%.%% | | | **[[:develop:api:efl:object:event:destruct|destruct]]** | %%Object has been fully destroyed. It can not be used beyond this point. This event should only serve to clean up any reference you keep to the object.%% | | | **[[:develop:api:efl:object:event:invalidate|invalidate]]** | %%Object is being invalidated and losing its parent. See %%[[:develop:api:efl:object:method:invalidate|Efl.Object.invalidate]]%%.%% | | | **[[:develop:api:efl:object:event:noref|noref]]** | %%Object has lost its last reference, only parent relationship is keeping it alive. Advanced usage.%% | | | **[[:develop:api:efl:object:event:ownership_shared|ownership,shared]]** | %%Object has acquired a second reference. It has multiple owners now. Triggered whenever increasing the refcount from one to two, it will not trigger by further increasing the refcount beyond two.%% | | | **[[:develop:api:efl:object:event:ownership_unique|ownership,unique]]** | %%Object has lost a reference and only one is left. It has just one owner now. Triggered whenever the refcount goes from two to one.%% | ^ [[:develop:api:efl:ui:dnd|Efl.Ui.Dnd]] ^^^ | | **[[:develop:api:efl:ui:dnd:event:drag_accept|drag,accept]]** | %%accept drag data%% | | | **[[:develop:api:efl:ui:dnd:event:drag_done|drag,done]]** | %%drag is done (mouse up)%% | | | **[[:develop:api:efl:ui:dnd:event:drag_drop|drag,drop]]** | %%called when the drag object dropped on this object%% | | | **[[:develop:api:efl:ui:dnd:event:drag_enter|drag,enter]]** | %%called when the drag object enters this object%% | | | **[[:develop:api:efl:ui:dnd:event:drag_leave|drag,leave]]** | %%called when the drag object leaves this object%% | | | **[[:develop:api:efl:ui:dnd:event:drag_pos|drag,pos]]** | %%called when the drag object changes drag position%% | ^ [[:develop:api:efl:ui:focus:manager|Efl.Ui.Focus.Manager]] ^^^ | | **[[:develop:api:efl:ui:focus:manager:event:coords_dirty|coords,dirty]]** | %%Cached relationship calculation results have been invalidated.%% | | | **[[:develop:api:efl:ui:focus:manager:event:dirty_logic_freeze_changed|dirty_logic_freeze,changed]]** | %%Called when this focus manager is frozen or thawed, even_info being %%''true''%% indicates that it is now frozen, %%''false''%% indicates that it is thawed.%% | | | **[[:develop:api:efl:ui:focus:manager:event:flush_pre|flush,pre]]** | %%After this event, the manager object will calculate relations in the graph. Can be used to add / remove children in a lazy fashion.%% | | | **[[:develop:api:efl:ui:focus:manager:event:manager_focus_changed|manager_focus,changed]]** | %%The manager_focus property has changed. The previously focused object is passed as an event argument.%% | | | **[[:develop:api:efl:ui:focus:manager:event:redirect_changed|redirect,changed]]** | %%Redirect object has changed, the old manager is passed as an event argument.%% | ^ [[:develop:api:efl:ui:focus:object|Efl.Ui.Focus.Object]] ^^^ | | **[[:develop:api:efl:ui:focus:object:event:child_focus_changed|child_focus,changed]]** | %%Emitted if child_focus has changed.%% | | | **[[:develop:api:efl:ui:focus:object:event:focus_changed|focus,changed]]** | %%Emitted if the focus state has changed.%% | | | **[[:develop:api:efl:ui:focus:object:event:focus_geometry_changed|focus_geometry,changed]]** | %%Emitted if focus geometry of this object has changed.%% | | | **[[:develop:api:efl:ui:focus:object:event:focus_manager_changed|focus_manager,changed]]** | %%Emitted when a new manager is the parent for this object.%% | | | **[[:develop:api:efl:ui:focus:object:event:focus_parent_changed|focus_parent,changed]]** | %%Emitted when a new logical parent should be used.%% | ^ [[:develop:api:efl:ui:property_bind|Efl.Ui.Property_Bind]] ^^^ | | **[[:develop:api:efl:ui:property_bind:event:properties_changed|properties,changed]]** | %%Event dispatched when a property on the object has changed due to a user interaction on the object that a model could be interested in.%% | | | **[[:develop:api:efl:ui:property_bind:event:property_bound|property,bound]]** | %%Event dispatched when a property on the object is bound to a model. This is useful to avoid generating too many events.%% | ^ [[:develop:api:efl:ui:selection|Efl.Ui.Selection]] ^^^ | | **[[:develop:api:efl:ui:selection:event:wm_selection_changed|wm_selection,changed]]** | %%Called when display server's selection has changed%% | ^ [[:develop:api:efl:ui:view|Efl.Ui.View]] ^^^ | | **[[:develop:api:efl:ui:view:event:model_changed|model,changed]]** | %%Event dispatched when a new model is set.%% | ^ [[:develop:api:efl:ui:widget|Efl.Ui.Widget]] ^^^ | | **[[:develop:api:efl:ui:widget:event:access_changed|access,changed]]** | %%Called when accessibility changed%% | | | **[[:develop:api:efl:ui:widget:event:language_changed|language,changed]]** | %%Called when widget language changed%% |