~~Title: Efl.Ui.Win.device~~
====== Efl.Ui.Win.device ======
===== Keys =====
* **name** - %%The name of the seat to find.%%
===== Values =====
* **seat** - %%The device or seat, %%''null''%% if not found.%%
===== Description =====
%%Get a device by name.%%
//Since 1.22//
\\ {{page>:develop:api-include:efl:ui:win:property:device:description&nouser&nolink&nodate}}
//Overridden from [[:develop:api:efl:canvas:scene:property:device|Efl.Canvas.Scene.device]] **(get)**.//===== Signature =====
@property device @beta @pure_virtual {
get {
keys {
name: string;
}
}
values {
seat: Efl.Input.Device;
}
}
===== C signature =====
Efl_Input_Device *efl_canvas_scene_device_get(const Eo *obj, const char *name);
===== Implemented by =====
* [[:develop:api:efl:canvas:scene:property:device|Efl.Canvas.Scene.device]]
* [[:develop:api:efl:ui:win:property:device|Efl.Ui.Win.device]]