Go back to [[:develop:efl:advanced:eflgfxfilters|Efl.Gfx.Filters]]. Since EFL 1.15 (August 2015) ==== State ==== In order to allow developers and designers to implement animations based on the [[:develop:efl:advanced:eflgfxfilters|filters]], the ''state'' table gives enough information to the filter to implement a transition from one Edje state to another. When used from Edje (ie. from EDC), the ''state'' table contains data about the current and next states of the part being filtered (''TEXT'' or ''IMAGE''). === Syntax === state = { color = , scale = , pos = , name = }, next = { -- WARNING: next can be nil (when not in a transition) value = , name = }, text = { -- WARNING: "text" is only valid for TEXT objects outline = , shadow = , glow = , glow2 = } }