~~Title: Efl.Gfx.Buffer.buffer_unmap~~
====== Efl.Gfx.Buffer.buffer_unmap ======
===== Description =====
%%Unmap a region of this buffer, and update the internal data if needed.%%
%%EFL will update the internal image if the map had write access.%%
%%The %%''slice''%% struct does not need to be the one returned by %%[[:develop:api:efl:gfx:buffer:method:buffer_map|Efl.Gfx.Buffer.buffer_map]]%%, only its contents (%%''mem''%% and %%''len''%%) must match. But after a call to %%[[:develop:api:efl:gfx:buffer:method:buffer_unmap|Efl.Gfx.Buffer.buffer_unmap]]%% the original %%''slice''%% structure is not valid anymore.%%
{{page>:develop:api-include:efl:gfx:buffer:method:buffer_unmap:description&nouser&nolink&nodate}}
===== Signature =====
buffer_unmap @pure_virtual {
params {
@in slice: Eina.Rw_Slice;
}
return: bool;
}
===== C signature =====
Eina_Bool efl_gfx_buffer_unmap(Eo *obj, Eina_Rw_Slice slice);
===== Parameters =====
* **slice** //(in)// - %%Data slice returned by a previous call to map.%%
===== Implemented by =====
* [[:develop:api:efl:gfx:buffer:method:buffer_unmap|Efl.Gfx.Buffer.buffer_unmap]]
* [[:develop:api:efl:canvas:proxy:method:buffer_unmap|Efl.Canvas.Proxy.buffer_unmap]]
* [[:develop:api:efl:canvas:scene3d:method:buffer_unmap|Efl.Canvas.Scene3d.buffer_unmap]]
* [[:develop:api:efl:canvas:image:method:buffer_unmap|Efl.Canvas.Image.buffer_unmap]]