~~Title: Efl.Gfx.Buffer.buffer_unmap~~ ====== Efl.Gfx.Buffer.buffer_unmap ====== ===== Description ===== %%Unmap a region of this buffer, and update the internal data if needed.%% %%EFL will update the internal image if the map had write access.%% %%The %%''slice''%% struct does not need to be the one returned by %%[[:develop:api:efl:gfx:buffer:method:buffer_map|Efl.Gfx.Buffer.buffer_map]]%%, only its contents (%%''mem''%% and %%''len''%%) must match. But after a call to %%[[:develop:api:efl:gfx:buffer:method:buffer_unmap|Efl.Gfx.Buffer.buffer_unmap]]%% the original %%''slice''%% structure is not valid anymore.%% {{page>:develop:api-include:efl:gfx:buffer:method:buffer_unmap:description&nouser&nolink&nodate}} ===== Signature ===== buffer_unmap @pure_virtual { params { @in slice: Eina.Rw_Slice; } return: bool; } ===== C signature ===== Eina_Bool efl_gfx_buffer_unmap(Eo *obj, Eina_Rw_Slice slice); ===== Parameters ===== * **slice** //(in)// - %%Data slice returned by a previous call to map.%% ===== Implemented by ===== * [[:develop:api:efl:gfx:buffer:method:buffer_unmap|Efl.Gfx.Buffer.buffer_unmap]] * [[:develop:api:efl:canvas:proxy:method:buffer_unmap|Efl.Canvas.Proxy.buffer_unmap]] * [[:develop:api:efl:canvas:scene3d:method:buffer_unmap|Efl.Canvas.Scene3d.buffer_unmap]] * [[:develop:api:efl:canvas:image:method:buffer_unmap|Efl.Canvas.Image.buffer_unmap]]