# Events Programming Guide #

EFL is event-driven. This means that execution usually takes place within an internal EFL *Main Loop*. The application receives notifications through function callbacks. These can apply to virtually any event which occurs on a computer.

Events play a central role in EFL. In this guide, you'll learn more about the required methods to handle them.

You can also find usage examples in the EFL examples repository: [reference/c/core/src/core_event.c](https://git.enlightenment.org/enlightenment/examples/src/branch/master/reference/c/core/src/core_event.c)

## Prerequisites ##

* Read the [Introduction to Eo](/develop/tutorials/c/eo-intro.md) to understand how Eo objects are created and destroyed.

## Listening to Events from Objects ##

All Eo objects can emit events. You can discover more about this in the Events sections of their respective [API Reference documentation](/develop/api/).

To register a callback method to be called when an object emits a given event use ``efl_event_callback_add()``:

```c efl_event_callback_add(object, event, callback, data); ```

Substitute *object* for any ``Eo *`` or derived object and *event* for the identifier of the event (such as ``EFL_LOOP_EVENT_POLL_HIGH`` or ``EFL_LOOP_TIMER_EVENT_TIMER_TICK``). Set *callback* to the method to be called when the event occurs and *data* to any data you want to pass to your callback (if you have no need of this use ``NULL``).

The method signature for the callback is:

```c void callback(void *data, const Efl_Event *event); ```

In the above example *data* is the last parameter you used when registering the callback with ``efl_event_callback_add()``. *event* contains information about the event itself:

Attribute Type Content
——————— —————- ———————————
``event->object`` ``Eo *`` The Object that emitted the event
``event->info`` ``void *`` Used by some events to provide additional information. Must be cast to the appropriate type (see below).
``event->desc->name`` ``const char *`` Name of the event

The [API Reference documentation](/develop/api/) for each event tells you how to use ``event->info``. See [EFL_EVENT_POINTER_DOWN](/develop/api/efl/input/interface/event/pointer_down) for more examples.

To stop receiving notifications for a particular event (unregister a callback) use ``efl_event_callback_del()``:

```c efl_event_callback_del(object, event, callback, data); ```

The parameters here have the same meaning as for ``efl_event_callback_add()``. Note that in order to unregister the callback you have to provide the same parameters you used to register it. This is because you can register different callbacks to the same event or even the same callback with different *data*.

NOTE:
Registering and unregistering callbacks is an resource-intensive process. If you perform these operations continuously on several callbacks at the same time do so in a batch as this is more efficient. You can use ``efl_event_callback_array_add()`` and ``efl_event_callback_array_del()`` to accomplish this. Remember however that you can't unregister an individual callback which has been registered in a batch. They must all be unregistered together.

Below is an example code snippet based on [reference/c/core/src/core_event.c](https://git.enlightenment.org/enlightenment/examples/src/branch/master/reference/c/core/src/core_event.c):

```c static void callback(void *data, const Efl_Event *event) {

 Efl_Loop *polled = data;
 printf("  Polled %s from %s\n", efl_name_get(polled), efl_name_get(event->object));

}

void setup() {

 [...]
 efl_add(EFL_LOOP_TIMER_CLASS, mainloop,
         efl_name_set(efl_added, "timer2"),
         efl_loop_timer_interval_set(efl_added, .1),
         efl_event_callback_add(efl_added, EFL_LOOP_TIMER_EVENT_TIMER_TICK, callback, mainloop));
 [...]

} ```

Here a new timer object is created and added to ``mainloop``. The configuration of this timer takes place entirely inside the ``efl_add()`` call, as explained in the [Introduction to Eo](/develop/tutorials/c/eo-intro.md) tutorial.

Note how the ``polled`` object is passed as the *data* parameter to ``efl_event_callback_add()`` and recovered from the callback. The object that emitted the event (the timer) is also recovered from the callback through the ``event`` parameter.

## Pausing and Resuming Event Notifications ##

All event emissions from a given object can be paused (*frozen*) using ``efl_event_freeze()`` and resumed with ``efl_event_thaw()``:

```c

 efl_event_freeze(object);
 efl_event_thaw(object);

```

While an object is frozen only high-priority events (marked as *hot*) will be emitted. Hot events cannot be stopped.

Remember that ALL events emitting from a object are stopped if its frozen, except for hot events. If you need to stop individual events you can unregister their callback temporarily and then re-register later.

## Defining Custom Events ##

You can define any number of custom events and emit them from any Eo object. You can then register callbacks to be activated by these events.

First create a ``Efl_Event_Description`` variable. Next, initialize it with ``EFL_EVENT_DESCRIPTION()`` and make it available everywhere you want to use this new event:

```c

 Efl_Event_Description CUSTOM_EVENT = EFL_EVENT_DESCRIPTION("custom-event");

```

Register to this event as you would normally do for EFL events with ``efl_event_callback_add()``:

```c

 efl_event_callback_add(object, &CUSTOM_EVENT, callback, data);

```

*data* works as usual and can be recovered from the callback through the ``data`` parameter.

Now emit the event using ``efl_event_callback_call()``:

```c

 efl_event_callback_call(object, &CUSTOM_EVENT, event_info);

```

*event_info* will be passed to the callback through the ``event->info`` parameter. Its meaning is completely up to you as the event creator.

## Further Reading ## [reference/c/core/src/core_event.c](https://git.enlightenment.org/enlightenment/examples/src/branch/master/reference/c/core/src/core_event.c) : EFL examples repository

[``Efl.Object`` API Reference](/develop/api/efl/object) : Detailed documentation for the EFL object, which implements the events mechanism

[Introduction to Eo](/develop/tutorials/c/eo-intro.md) : Tutorial on instantiating and configuring Eo objects